| Results 1 - 10 of 17 engines. |
|
| 3DCakeWalk |
1 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| 3DSTATE 3D Engine |
2 |
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Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| Artificial Engines |
3 |
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Review or Rate this Engine |
Rating:
(3 votes) |
Edit
|
| Artificial Engines are a group of libraries (.dlls) that help you develop games with .NET and DirectX. Artificial Engines provides the user with all underlying DirectX objects. Artificial Engines are a starting platform for any kind of games with support for rendering, physics, GUI and editor creation and even basic artificial intelligence. Artificial Engines are written in VB.NET with some unmanaged C# and C++ optimizations. While they can be used from any .NET programming language, AE offer VB developers the syntax goodies they are used to: optional parameters, case un-sensitivity and other goodies if you use Visual Studio.NET. Artificial Engines are completely free and you may use them as you like. |
| Author |
3D-Level team |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 30 Oct 2005 |
Last Updated |
Never |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Axiom |
4 |
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Rating:
(8 votes) |
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|
| The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.NET platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++.
The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty. |
| Author |
Axiom |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Octrees, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Fog, Mirror: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 11 Aug 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| CadFaster|Engine SDK |
5 |
Show Details
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Rating:
Not yet rated |
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|
| The CadFaster|Engine is a unique and the most scalable 3D rendering solution for technical applications. It is over ten times faster than usual CAD applications. The engine includes patented real-time synchronization mechanisms for 3D data sets and geometry which allows automatic integration to the master application. CadFaster|Engine also contains patented real-time polygon reduction which improves the 3D performance. |
| Author |
CadFaster Inc. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Special Effects |
Environment Mapping, Sky: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
sales@cadfaster.com |
|
| DX Studio |
6 |
Show Details
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Rating:
(32 votes) |
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|
| DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools.
The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. You can also command and control documents from outside of the player using the ActiveX/COM interface.
Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications.
The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties. |
| Author |
Worldweaver Ltd. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, C#, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Fully scriptable (JavaScript) for all events and actions |
| • |
Complete runtime control of effects, meshes, materials, backgrounds, etc possible via script |
| • |
File, Web and XML classes provided |
|
|
Built-in Editors |
Drill down from document, to scene, to mesh, to vertex, to texture map. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Tessellation, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 14 Jun 2007 |
Last Updated |
Tue, 1 Apr 2008 |
|
There are currently 32 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware Edition |
| Other/Custom |
$98.12 |
No |
Non Commercial, Standard Edition |
| Other/Custom |
$196.24 |
No |
Non Commercial, Pro Edition |
| Other/Custom |
$343.42 |
No |
Commercial, Standard Edition |
| Other/Custom |
$735.90 |
No |
Commercial, Pro Edition |
|
| FlatRedBall |
7 |
Show Details
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Rating:
Not yet rated |
Edit
|
| FlatRedBall is a ressourceful 2.5D game engine which is based on sprite management but in a 3D context so it's called 2.5D. |
| Author |
Victor Chelaru |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, VB.NET |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Special Effects |
Billboarding, Particle System: |
|
Rendering |
Fixed-function, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 11 Oct 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
Free |
|
| Leadwerks Engine |
8 |
Show Details
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Review or Rate this Engine |
Rating:
(8 votes) |
Edit
|
| Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.
We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame.
Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes.
Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use.
We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced. |
| Author |
Leadwerks Corporation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Wed, 23 Jan 2008 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$99.95 |
No |
Single-user license for Leadwerks Engine. |
|
| Leadwerks Engine 2 |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(58 votes) |
Edit
|
| Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price. |
| Author |
Leadwerks Software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Leadwerks Script allows the engine to be programmed without need for any external programming language. |
|
Built-in Editors |
| • |
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain. |
| • |
See an overview of Sandbox features here:
http://www.youtube.com/watch?v=cmN7OLy6yUY |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Radiosity: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Deferred Shading, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 20 Jul 2008 |
Last Updated |
Never |
|
There are currently 56 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$150.00 |
No |
Single user commercial license |
|
| MNCadBuilder |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| MNCadBuilder provides the core graphics functionality to develope 3D applications, including CAD/CAM/CAE, engineering and visualization. The CadBuilder is an application framework, developed on Borland's Delphi and SGI's OpenGL, that is continually updated to keep pace with the ever-changing software market. Using an extendable, modular, and open architecture, the CadBuilder offers full Application Programming Interface (API) access to an underlying suite of integrated components for maximum customization. The CadBuilder package for Delphi/Win32 and the Microsoft .NET Framework also includes Small Reference Applications and Tutorials with readable source code to help speed development and understanding. |
| Author |
minais - individual cad software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, C#, Delphi, BASIC, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Built-in Editors |
MNDataExplorer - an explorer to view/operate on loaded shapes (source included) |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Surfaces & Curves |
Splines: |
|
Rendering |
Fixed-function, Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 23 Jun 2005 |
Last Updated |
Fri, 24 Jun 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite version (NO functional restrictions, text drawn) |
| Other/Custom |
$70.00 |
No |
Single Developer License |
| Other/Custom |
$1,750.00 |
No |
Distribution License |
|
New features Updated features
|