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3DCakeWalk 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Octrees, Occlusion Culling:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

3DSTATE 3D Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

Artificial Engines 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
Artificial Engines are a group of libraries (.dlls) that help you develop games with .NET and DirectX. Artificial Engines provides the user with all underlying DirectX objects. Artificial Engines are a starting platform for any kind of games with support for rendering, physics, GUI and editor creation and even basic artificial intelligence. Artificial Engines are written in VB.NET with some unmanaged C# and C++ optimizations. While they can be used from any .NET programming language, AE offer VB developers the syntax goodies they are used to: optional parameters, case un-sensitivity and other goodies if you use Visual Studio.NET. Artificial Engines are completely free and you may use them as you like.
Author 3D-Level team
Graphics API DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Volume:
Texturing Basic:
Scene Management General:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 30 Oct 2005 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

Axiom 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (8 votes) [Edit] Edit
The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.NET platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++. The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty.
Author Axiom
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting
Physics Basic Physics, Collision Detection:
Lighting Per-vertex:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Fog, Mirror:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 11 Aug 2004 Last Updated Thu, 14 Jun 2007
There are currently 8 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

CadFaster|Engine SDK 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The CadFaster|Engine is a unique and the most scalable 3D rendering solution for technical applications. It is over ten times faster than usual CAD applications. The engine includes patented real-time synchronization mechanisms for 3D data sets and geometry which allows automatic integration to the master application. CadFaster|Engine also contains patented real-time polygon reduction which improves the 3D performance.
Author CadFaster Inc.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, LOD:
Special Effects Environment Mapping, Sky:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No sales@cadfaster.com

DX Studio 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (32 votes) [Edit] Edit
DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. You can also command and control documents from outside of the player using the ActiveX/COM interface. Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications. The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties.
Author Worldweaver Ltd.
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, C#, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Fully scriptable (JavaScript) for all events and actions
Complete runtime control of effects, meshes, materials, backgrounds, etc possible via script
File, Web and XML classes provided
Built-in Editors Drill down from document, to scene, to mesh, to vertex, to texture map.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Tessellation, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jun 2007 Last Updated Tue, 1 Apr 2008
There are currently 32 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware Edition
Other/Custom $98.12 No Non Commercial, Standard Edition
Other/Custom $196.24 No Non Commercial, Pro Edition
Other/Custom $343.42 No Commercial, Standard Edition
Other/Custom $735.90 No Commercial, Pro Edition

FlatRedBall 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
FlatRedBall is a ressourceful 2.5D game engine which is based on sprite management but in a 3D context so it's called 2.5D.
Author Victor Chelaru
Graphics API DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Built-in Editors
Physics Basic Physics, Collision Detection:
Texturing Basic:
Scene Management General:
Animation Keyframe Animation, Skeletal Animation:
Special Effects Billboarding, Particle System:
Rendering Fixed-function, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 11 Oct 2005 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
GPL Free Yes Free

Leadwerks Engine 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (8 votes) [Edit] Edit
Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations. We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame. Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes. Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use. We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced.
Author Leadwerks Corporation
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Wed, 23 Jan 2008
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom $99.95 No Single-user license for Leadwerks Engine.

Leadwerks Engine 2 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (58 votes) [Edit] Edit
Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price.
Author Leadwerks Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Leadwerks Script allows the engine to be programmed without need for any external programming language.
Built-in Editors
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain.
See an overview of Sandbox features here: http://www.youtube.com/watch?v=cmN7OLy6yUY
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Radiosity:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound:
Rendering Deferred Shading, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 20 Jul 2008 Last Updated Never
There are currently 56 reviews for this engine
License Name Price Source Code Comments
Other/Custom $150.00 No Single user commercial license

MNCadBuilder 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
MNCadBuilder provides the core graphics functionality to develope 3D applications, including CAD/CAM/CAE, engineering and visualization. The CadBuilder is an application framework, developed on Borland's Delphi and SGI's OpenGL, that is continually updated to keep pace with the ever-changing software market. Using an extendable, modular, and open architecture, the CadBuilder offers full Application Programming Interface (API) access to an underlying suite of integrated components for maximum customization. The CadBuilder package for Delphi/Win32 and the Microsoft .NET Framework also includes Small Reference Applications and Tutorials with readable source code to help speed development and understanding.
Author minais - individual cad software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, C#, Delphi, BASIC, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Built-in Editors MNDataExplorer - an explorer to view/operate on loaded shapes (source included)
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing:
Scene Management General:
Meshes Mesh Loading, Tessellation:
Surfaces & Curves Splines:
Rendering Fixed-function, Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 23 Jun 2005 Last Updated Fri, 24 Jun 2005
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No Lite version (NO functional restrictions, text drawn)
Other/Custom $70.00 No Single Developer License
Other/Custom $1,750.00 No Distribution License

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