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Results 1 - 7 of 7 engines.
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3D Echtzeitgrafik 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch".
Author Gabriel Wurzer
Graphics API Not specified Operating Systems DOS
Programming Language Pascal Status Inactive
Documentation Yes
Features
General Features Other:
Shadows Shadow Mapping:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 25 Sep 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes

Christian's 3D-Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Christian's 3D-Engine is a software 3D engine.
Author Christian Fleischer
Graphics API Software Operating Systems DOS
Programming Language Pascal Status Inactive
Documentation No
Features
Scripting
Physics Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic:
Scene Management General:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 22 Nov 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free No

Death Track 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Death Track is a 3D racing engine.
Author Surgutsky Sergey
Graphics API Software Operating Systems DOS
Programming Language Pascal Status Inactive
Documentation No
Features
Physics Collision Detection:
Lighting Lightmapping:
Texturing Basic:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 12 Nov 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Not public No Demo

Lab3D 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Lab is a Wolfenstein engine.
Author Alexei Frounze
Graphics API Software Operating Systems DOS
Programming Language Pascal Status Inactive
Documentation No
Features
General Features Other:
Physics Basic Physics:
Texturing Basic:
Sound & Video 2D Sound:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 12 Nov 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes

Leadwerks Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (8 votes) [Edit] Edit
Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations. We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame. Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes. Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use. We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced.
Author Leadwerks Corporation
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Wed, 23 Jan 2008
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom $99.95 No Single-user license for Leadwerks Engine.

Leadwerks Engine 2 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (58 votes) [Edit] Edit
Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price.
Author Leadwerks Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Leadwerks Script allows the engine to be programmed without need for any external programming language.
Built-in Editors
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain.
See an overview of Sandbox features here: http://www.youtube.com/watch?v=cmN7OLy6yUY
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Radiosity:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound:
Rendering Deferred Shading, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 20 Jul 2008 Last Updated Never
There are currently 56 reviews for this engine
License Name Price Source Code Comments
Other/Custom $150.00 No Single user commercial license

VirtualRay (SphericalEngine) 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
VirtualRay is 3D engine intended to render fantastic worlds. Engine is based on ray tracing principals. Engine uses spheres as base primitives for levels, i.e. it renders scenes built of spheres. Main features of engine are real-time full scene illumination, per pixel soft shadowing and lighting. Therefore, engine does not use lightmaps etc and any other precalculations. Detailed description, header files and SDK are available on the home page as well as example 3D shooter game that uses VirtualRay engine.
Author VirtualRay
Graphics API Other Operating Systems Windows
Programming Language C/C++, Delphi, Pascal Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Per-pixel:
Shadows Shadow Volume:
Texturing Basic, Mipmapping:
Scene Management General:
Rendering Raytracing:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 21 Jun 2006 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial uses. For license, please mail sdk@virtualray.ru

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