| Results 1 - 7 of 7 engines. |
|
| 3D Echtzeitgrafik |
1 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| 3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch". |
| Author |
Gabriel Wurzer |
|
|
| Graphics API |
Not specified |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Shadows |
Shadow Mapping: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 25 Sep 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Christian's 3D-Engine |
2 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Christian's 3D-Engine is a software 3D engine. |
| Author |
Christian Fleischer |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Scripting |
|
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 22 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Death Track |
3 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Death Track is a 3D racing engine. |
| Author |
Surgutsky Sergey |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Texturing |
Basic: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 12 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Demo |
|
| Lab3D |
4 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Lab is a Wolfenstein engine. |
| Author |
Alexei Frounze |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Basic Physics: |
|
Texturing |
Basic: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 12 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Leadwerks Engine |
5 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(8 votes) |
Edit
|
| Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.
We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame.
Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes.
Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use.
We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced. |
| Author |
Leadwerks Corporation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Wed, 23 Jan 2008 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$99.95 |
No |
Single-user license for Leadwerks Engine. |
|
| Leadwerks Engine 2 |
6 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(58 votes) |
Edit
|
| Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price. |
| Author |
Leadwerks Software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Leadwerks Script allows the engine to be programmed without need for any external programming language. |
|
Built-in Editors |
| • |
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain. |
| • |
See an overview of Sandbox features here:
http://www.youtube.com/watch?v=cmN7OLy6yUY |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Radiosity: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Deferred Shading, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 20 Jul 2008 |
Last Updated |
Never |
|
There are currently 56 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$150.00 |
No |
Single user commercial license |
|
| VirtualRay (SphericalEngine) |
7 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| VirtualRay is 3D engine intended to render fantastic worlds. Engine is based on ray tracing principals. Engine uses spheres as base primitives for levels, i.e. it renders scenes built of spheres. Main features of engine are real-time full scene illumination, per pixel soft shadowing and lighting. Therefore, engine does not use lightmaps etc and any other precalculations. Detailed description, header files and SDK are available on the home page as well as example 3D shooter game that uses VirtualRay engine. |
| Author |
VirtualRay |
|
|
| Graphics API |
Other |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, Pascal |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Mipmapping: |
|
Scene Management |
General: |
|
Rendering |
Raytracing: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 21 Jun 2006 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial uses. For license, please mail sdk@virtualray.ru |
|
New features Updated features
<< 1 >>
|