| Results 1 - 10 of 16 engines. |
|
| 3Impact |
1 |
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Rating:
(23 votes) |
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|
| Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more. |
| Author |
3impact.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Scene Management |
General: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Fire, Fog, Mirror: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 25 Jul 2004 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 21 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50. |
|
| AGE |
2 |
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Rating:
(1 votes) |
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|
| AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that.
Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu). |
| Author |
Kohaku Doig |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
| • |
Compact, Object-Oriented scripting language gets things done fast and safely. |
| • |
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build. |
| • |
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.) |
| • |
Support for custom functions within the script editor. |
|
|
Built-in Editors |
| • |
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model. |
| • |
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.) |
| • |
Syntax highlighting is supported within the AGE editor for scripts and entities. |
| • |
Gui editor. |
|
|
Physics |
Collision Detection: |
|
Texturing |
Basic, Multi-texturing: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Depth of Field, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Aug 2007 |
Last Updated |
Sun, 20 Jul 2008 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Closed-source, freeware. |
|
| Antiryad Gx |
3 |
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Rating:
(6 votes) |
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|
| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| • |
Mdraw: Bitmaps and textures editor. |
| • |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| • |
Geltools: General tools for the Gel langage (simplified compilation). |
| • |
Baseed: Base level editor. |
| • |
Wbuilder: World builder and modeler. |
| • |
Text editor: Text editor. |
| • |
Resource editor: Windows editor for winbox interfaces. |
| • |
Video tools: Tools to create and manage the movies. |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| Basic4GL |
4 |
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Rating:
Not yet rated |
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|
| Basic4GL is a free programming language for Windows computers based on traditional BASIC, with built in OpenGL support. |
| Author |
Tom Mulgrew |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics: |
|
Lighting |
Per-vertex: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic: |
|
Shaders |
Vertex: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 14 Jun 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Blitz3D |
5 |
Show Details
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Review or Rate this Engine |
Rating:
(8 votes) |
Edit
|
| Blitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine. |
| Author |
Blitz Research Ltd |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
Built-in Editors |
Maple: a Constructive Solid Geometry modelling tool, designed to make creating 'indoor' style scenery as painless as possible. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Fog, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Jul 2004 |
Last Updated |
Sun, 8 Aug 2004 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$100.00 |
No |
Package includes: Blitz3D compiler, IDE, debugger, example code, tutorials and documentation. |
|
| CSP Game Engine |
6 |
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Rating:
Not yet rated |
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|
| The CSP Game Engine is a single player first person perspective game engine for Win32 and DirectX 7 and higher. |
| Author |
United Cyber Skunk Pictures International |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
| • |
The engine allows one to make use of some special objects. The special functions are controlled by their objects "Action Strings". These allow one to use any mesh as a certain item/object. |
| • |
High configurability through a number of CFG files for things like camera settings, language, HUD layout, ambient light, enemy view range, footstep sounds etc. |
|
|
Built-in Editors |
| • |
Grass system that allows one to define grass areas. |
| • |
Skybox options. |
| • |
Lights with flares and doors are defined only once: by filename. |
| • |
Toolset contains a tree mesh creator as well as a tool to create pseudo-volumetric light beam meshes. |
|
|
Texturing |
Basic: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Sky: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 16 Sep 2007 |
Last Updated |
Sat, 15 Sep 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$29.00 |
No |
Light license, source code not included - allows for single software product. |
|
| DarkBASIC |
7 |
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Rating:
(4 votes) |
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|
| DarkBASIC allows you to create your own games, demos, slideshows, even business applications using the easy to understand BASIC programming language. Even if you've never coded before, just follow the in-depth tutorials and you'll be generating results in minutes! Harness the power of Direct X and make 3D objects come to life in just a few simple commands. |
| Author |
The Game Creators Ltd. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Save/Load System: |
|
Scripting |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic, Mipmapping: |
|
Scene Management |
General: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Sky, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 26 Jul 2004 |
Last Updated |
Sun, 8 Aug 2004 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$49.99 |
No |
|
|
| DarkBASIC Pro |
8 |
Show Details
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Review or Rate this Engine |
Rating:
(19 votes) |
Edit
|
| DarkBASIC Professional is an advanced games development package built on the BASIC language currently available. It makes it as easy to incorporate all of the special features and effects you see in todays games and offers the benefits of Microsoft's DirectX 9 technology. |
| Author |
The Game Creators Ltd. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Save/Load System: |
|
Scripting |
|
|
Built-in Editors |
Windows based Integrated Development Environment (IDE) with integrated debugging |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, Occlusion Culling, PVS: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 26 Jul 2004 |
Last Updated |
Fri, 5 Aug 2005 |
|
There are currently 17 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$89.99 |
No |
|
|
| Dreamotion3D |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(2 votes) |
Edit
|
| Dreamotion is a new 3D Game Engine powered by DirectX 9.0c.
It's fully compatible with many language, it uses a Dynamic link library (DLL) for most flexibility to interfacing |
| Author |
TMyke and Seyhajin |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, BASIC |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Basic Physics, Collision Detection, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General, Octrees, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Deformation: |
|
Special Effects |
Sky, Water, Fog: |
|
Terrain |
Rendering, Splatting: |
|
Rendering |
Render-to-Texture, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| FPS Creator |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(15 votes) |
Edit
|
| Create your own action packed FPS games with this easy to use games creation kit. Featuring a full physics system, hundreds of 3D models and controls to let you customize every aspect of your game. You can even make your own death match games. |
| Author |
The Game Creators |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Bumpmapping: |
|
Scene Management |
General: |
|
Animation |
Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Explosion: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 10 Oct 2005 |
Last Updated |
Sun, 19 Feb 2006 |
|
There are currently 15 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$44.99 |
No |
|
|
New features Updated features
|