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3DCakeWalk 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Octrees, Occlusion Culling:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

AGE 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that. Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu).
Author Kohaku Doig
Graphics API DirectX Operating Systems Windows
Programming Language BASIC Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting
Compact, Object-Oriented scripting language gets things done fast and safely.
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build.
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.)
Support for custom functions within the script editor.
Built-in Editors
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model.
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.)
Syntax highlighting is supported within the AGE editor for scripts and entities.
Gui editor.
Physics Collision Detection:
Texturing Basic, Multi-texturing:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Billboarding, Depth of Field, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 18 Aug 2007 Last Updated Sun, 20 Jul 2008
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Closed-source, freeware.

AGE 3D 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGE3D is a 3D engine. Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games. Object-Oriented Design: easy to use C++ API
Author AGE Team
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors VoyAGEr editor: World editor with standard modeling tools
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

AGEN 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGen is a framework that serves as an abstract interface layer between the hardware and your game. Programming games should not be about studying the inner workings of a hardware device or an operating system. AGen allows you to focus entirely on the game logic thanks to its simple and lightweight framework.
Author Independent
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Scripting
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

ArcEngine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
ArcEngine is a 2D Arcade engine dedicated to retro gaming. Fully written in C# and OpenGL with the use of the Tao framework.
Author Iliak
Graphics API OpenGL Operating Systems Windows
Programming Language C# Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting
Built-in Editors
Texturing Basic:
Shaders Vertex:
Scene Management General:
Sound & Video 2D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 11 Dec 2008 Last Updated Thu, 11 Dec 2008
Be the first to write a review for this engine!
License Name Price Source Code Comments
GPL Free Yes

Axiom 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (8 votes) [Edit] Edit
The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.NET platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++. The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty.
Author Axiom
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting
Physics Basic Physics, Collision Detection:
Lighting Per-vertex:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Fog, Mirror:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 11 Aug 2004 Last Updated Thu, 14 Jun 2007
There are currently 8 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

Beyond Virtual 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
C-style scripting language
On-the-fly script reloading for testing
Built-in Editors
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
Integrated profiling
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

BuNg 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A simple 3D engine used in a couple of visualisation projects and the base of an up and coming open source game.
Author Sam Jansen and Jesse Baker
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, FreeBSD
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design:
Scripting Currently uses Lua for scripting.
Physics Collision Detection:
Texturing Basic:
Scene Management Octrees:
Animation Keyframe Animation:
Meshes Mesh Loading:
Surfaces & Curves Patches:
Networking System Client-Server:
Sound & Video 3D Sound:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 6 Aug 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes Apache 1 License

chapter23 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
chapter23 is a Quake 3 viewer written in Java.
Author AE
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language Java Status Alpha
Documentation No
Features
Scripting Works with Quake 3 editor
Physics Basic Physics:
Lighting Lightmapping:
Texturing Mipmapping:
Shaders Vertex:
Scene Management BSP:
Animation Keyframe Animation:
Meshes Mesh Loading:
Surfaces & Curves Patches:
Special Effects Billboarding, Decals, Fog:
Networking System Client-Server:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 4 Jun 2005 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
GPL Free Yes

Climax! Game Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Currently the game engine is in the works and just an alpha project that is being developed between several students attending a ITT-Tech college.
Author Nathan M.
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design:
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Volumetric, Lightmapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Vertex:
Scene Management General, BSP, Octrees, Occlusion Culling, LOD:
Meshes Mesh Loading, Skinning:
Special Effects Billboarding, Decals, Fog:
Sound & Video 2D Sound, 3D Sound:
Rendering Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 8 Aug 2004 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes Complete project source code

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