| Results 1 - 10 of 58 engines. |
|
| 3DCakeWalk |
1 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| AGE |
2 |
Show Details
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Review or Rate this Engine |
Rating:
(1 votes) |
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|
| AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that.
Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu). |
| Author |
Kohaku Doig |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
| • |
Compact, Object-Oriented scripting language gets things done fast and safely. |
| • |
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build. |
| • |
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.) |
| • |
Support for custom functions within the script editor. |
|
|
Built-in Editors |
| • |
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model. |
| • |
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.) |
| • |
Syntax highlighting is supported within the AGE editor for scripts and entities. |
| • |
Gui editor. |
|
|
Physics |
Collision Detection: |
|
Texturing |
Basic, Multi-texturing: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Depth of Field, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Aug 2007 |
Last Updated |
Sun, 20 Jul 2008 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Closed-source, freeware. |
|
| AGE 3D |
3 |
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Rating:
(1 votes) |
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|
| AGE3D is a 3D engine.
Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Object-Oriented Design: easy to use C++ API |
| Author |
AGE Team |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
VoyAGEr editor: World editor with standard modeling tools |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| AGEN |
4 |
Show Details
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Rating:
(1 votes) |
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|
| AGen is a framework that serves as an abstract interface layer between the hardware and your game. Programming games should not be about studying the inner workings of a hardware device or an operating system. AGen allows you to focus entirely on the game logic thanks to its simple and lightweight framework. |
| Author |
Independent |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Scripting |
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| ArcEngine |
5 |
Show Details
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Rating:
Not yet rated |
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|
| ArcEngine is a 2D Arcade engine dedicated to retro gaming. Fully written in C# and OpenGL with the use of the Tao framework. |
| Author |
Iliak |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C# |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
|
|
Built-in Editors |
|
|
Texturing |
Basic: |
|
Shaders |
Vertex: |
|
Scene Management |
General: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 11 Dec 2008 |
Last Updated |
Thu, 11 Dec 2008 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Axiom |
6 |
Show Details
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Email author
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Rating:
(8 votes) |
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|
| The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.NET platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++.
The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty. |
| Author |
Axiom |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Octrees, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Fog, Mirror: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 11 Aug 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Beyond Virtual |
7 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
(20 votes) |
Edit
|
| Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos.
Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself. |
| Author |
Gekido Design Group Inc |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, FreeBSD, Irix |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
C-style scripting language |
| • |
On-the-fly script reloading for testing |
|
|
Built-in Editors |
| • |
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more |
| • |
Integrated profiling |
| • |
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 8 Jun 2005 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 19 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit |
| Other/Custom |
$249.00 |
No |
GameCore Indie |
| Other/Custom |
Not public |
No |
GameCore Professional - contact Beyond Virtual for pricing |
|
| BuNg |
8 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| A simple 3D engine used in a couple of visualisation projects and the base of an up and coming open source game. |
| Author |
Sam Jansen and Jesse Baker |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, FreeBSD |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Currently uses Lua for scripting. |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
|
Scene Management |
Octrees: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Patches: |
|
Networking System |
Client-Server: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
Apache 1 License |
|
| chapter23 |
9 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
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|
| chapter23 is a Quake 3 viewer written in Java. |
| Author |
AE |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux |
| Programming Language |
Java |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
Scripting |
Works with Quake 3 editor |
|
Physics |
Basic Physics: |
|
Lighting |
Lightmapping: |
|
Texturing |
Mipmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
BSP: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Patches: |
|
Special Effects |
Billboarding, Decals, Fog: |
|
Networking System |
Client-Server: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 4 Jun 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Climax! Game Engine |
10 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| Currently the game engine is in the works and just an alpha project that is being developed between several students attending a ITT-Tech college. |
| Author |
Nathan M. |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Volumetric, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
General, BSP, Octrees, Occlusion Culling, LOD: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Billboarding, Decals, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 8 Aug 2004 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
Complete project source code |
|
New features Updated features
|