| Results 1 - 10 of 44 engines. |
|
| Agar 1.2 |
1 |
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| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
|
Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
|
Special Effects |
Particle System, Water: |
|
Rendering |
Render-to-Texture: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3DzzD |
2 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
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Scene Management |
General: |
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Special Effects |
Environment Mapping, Sky: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Blade 3D |
3 |
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Rating:
(2 votes) |
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|
| Blade3D is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, Blade3D features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time.
Blade3D is not a port of an existing engine, it is a complete solution designed around the brand new XNA Framework. It is therefore completely shader based throughout and has no ties to a fixed function past. Whats more, unlike many engines that require you to modify the engine source, Blade3D takes a highly granular approach. You can choose to dip in and use whatever aspects you need and no more. Scenes you create in the development environment can be run standalone or exported as a components that you can call from your own code. |
| Author |
Digini Inc. is a Software Development company foun |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C# |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
| |
The built-in script editor has a familiar feel to Visual Studio® featuring syntax color highlighting, statement completion, parameter help, error and warning highlighting and more. |
| |
The scripts themselves are written using regular C# and therefore have no performance penalty as compared with other code in your project. Scripts can be added to an individual object or to a whole class of objects. So, if for example you need all the Zombies in your scene to dance at the end of the level, you can use a class level behavior to achieve this efficiently. |
| |
Blade3D provides a number of useful classes that allow your scripts to interact with scene items and other items in the object model. For example, functions to calculate the distance between objects, trigger animations or sound make common tasks much simpler. |
|
|
Built-in Editors |
Includes a level editor, particle system design surface, logic editor, and script editor. |
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Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Shadows |
Shadow Mapping: |
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Texturing |
Basic, Multi-texturing, Bumpmapping: |
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Shaders |
High Level: |
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Scene Management |
General, BSP, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
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Meshes |
Mesh Loading, Skinning: |
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Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering: |
|
Rendering |
Fonts, GUI: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 5 Mar 2007 |
Last Updated |
Wed, 13 Jun 2007 |
|
There are currently 2 reviews for this engine
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|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
License cost has not yet been determined, but will be affordable for hobbyists. |
|
| Blox Game Engine |
4 |
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Rating:
(1 votes) |
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|
| The Blox Game Engine is a simple 2D Window's game engine. It is meant for making 2D games quickly and easily. |
| Author |
Blox Software |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
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Shaders |
Vertex: |
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Scene Management |
General: |
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Animation |
Keyframe Animation: |
|
Special Effects |
Particle System: |
|
Sound & Video |
2D Sound, Streaming Sound: |
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Rendering |
Fixed-function, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Wed, 3 Oct 2007 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
The game engine is free. |
|
| Brume |
5 |
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Rating:
Not yet rated |
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|
| Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9. |
| Author |
Silmaryls |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C# |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 4 Feb 2006 |
Last Updated |
Wed, 22 Aug 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Cadabra 3D |
6 |
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Rating:
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|
| Cadabra is designed to allow the easy development of cutting edge games and it features an advanced skeletal animation system, 3D sound support, input handling, rendering, scene management plugins, tools, special effects such as realtime shadows and particle systems. |
| Author |
Wet Productions LLC |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Scripting |
| |
Comes with model viewer end several exporters. |
| |
Material scripts |
| |
Particle scripts |
|
|
Lighting |
Per-pixel, Lightmapping, Anisotropic: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Billboarding, Particle System, Sky, Fire, Explosion, Fog: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Finite State Machines: |
|
Rendering |
Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 15 May 2006 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
Free license for non-commercial games, with partial source code included. |
| Other/Custom |
Free |
Yes |
Commercial for commercial games, with full source code included. |
|
| CHAI 3D |
7 |
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Rating:
Not yet rated |
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|
| CHAI is the first engine to incorporate both graphic rendering and sophisticated haptic rendering. A number of engines support force-feedback via typical game controllers, but CHAI is directed at the small but growing set of 3- or 6-degree-of-freedom haptic devices that are commercially available.
CHAI is not a mega-high-powered graphics engine, although we welcome contributions that enhance its rendering capabilities. Rather, CHAI provides an extensible architecture whose core features allow seamless integration of graphics and haptics. |
| Author |
Francois Conti |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading: |
|
Rendering |
Fixed-function, Stereo Rendering: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 11 Sep 2004 |
Last Updated |
Sat, 18 Sep 2004 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| CSP Game Engine |
8 |
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Rating:
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|
| The CSP Game Engine is a single player first person perspective game engine for Win32 and DirectX 7 and higher. |
| Author |
United Cyber Skunk Pictures International |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
| |
The engine allows one to make use of some special objects. The special functions are controlled by their objects "Action Strings". These allow one to use any mesh as a certain item/object. |
| |
High configurability through a number of CFG files for things like camera settings, language, HUD layout, ambient light, enemy view range, footstep sounds etc. |
|
|
Built-in Editors |
| |
Grass system that allows one to define grass areas. |
| |
Skybox options. |
| |
Lights with flares and doors are defined only once: by filename. |
| |
Toolset contains a tree mesh creator as well as a tool to create pseudo-volumetric light beam meshes. |
|
|
Texturing |
Basic: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Sky: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 16 Sep 2007 |
Last Updated |
Sat, 15 Sep 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$29.00 |
No |
Light license, source code not included - allows for single software product. |
|
| Decoy3D |
9 |
Show Details
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Rating:
Not yet rated |
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|
| 3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm) |
| Author |
David Deschenes |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Depth of Field, Sky, Water, Decals, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 30 Aug 2004 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Beta version, go on to www.desgraff.com for latest updates. |
|
| Deep Engine |
10 |
Show Details
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Rating:
Not yet rated |
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|
| OpenGL Based 3D engine.
Character Animation. BSP.
Network architecture. |
| Author |
Michele Pax |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
|
Scene Management |
BSP: |
|
Animation |
Skeletal Animation: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 4 Sep 2005 |
Last Updated |
Tue, 27 Sep 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
New features Updated features
|