| Results 1 - 10 of 297 engines. |
|
| Nytro Game Engine |
1 |
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|
| The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers. |
| Author |
7thFACTOR Entertainment Studios |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, Xbox360, PS3 |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
currently based on LUA scripting language, but any kind of scripting system can be easily integrated |
| • |
set / get entity properties from script |
| • |
call commands on entities |
| • |
create new entities in script |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 3 Jul 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Full sources, full rights to modify |
| Other/Custom |
Not public |
No |
Binaries |
| Other/Custom |
Not public |
No |
Other types of licensing can be discussed per client |
|
| Monumental Technology Suite |
2 |
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|
| The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market.
The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development.
The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques. |
| Author |
Monumental Games |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Linux, Xbox |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Phython |
|
Built-in Editors |
| • |
Forge - World Editor |
| • |
Prefab - Artefact Assembly Tool |
| • |
SMEG - Model Viewer |
| • |
PCCViewer - Component Viewer |
| • |
S&M - Shader and Material Viewer |
| • |
NavE - Navigation Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Evaluation Licence |
| Other/Custom |
Free |
No |
Prototype Licence - no up-front fee, 25% royalty |
| Other/Custom |
$150,000.00 |
Yes |
Production Licence - £150,000 fee, 5% royalty |
| Other/Custom |
$300,000.00 |
Yes |
Commercial Licence |
|
| Freely Available Networked Gaming (FANG) Engine |
3 |
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Rating:
Not yet rated |
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|
| The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets. |
| Author |
Jam Jenkins |
|
|
| Graphics API |
Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Special Effects |
Motion Blur: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
See http://www.fangengine.org/license.html |
|
| PushButton Engine |
4 |
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Rating:
(1 votes) |
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|
| The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games. |
| Author |
PushButton Labs |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Flash |
| Programming Language |
ActionScript |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, Streaming Sound: |
|
Artificial Intelligence |
Finite State Machines: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| MIT |
Free |
Yes |
Must include PBE copyright and legal notice in product. |
|
| Lightsprint |
5 |
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Rating:
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|
| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| Hoverware |
6 |
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Rating:
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|
| Underlying engine for Hoverball, written in the mid- to late-1990s. Good for its time, a little dated these days. |
| Author |
Ross Cunniff, Norman Gee |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, HP/UX |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex: |
|
Shadows |
Projected planar: |
|
Texturing |
Multi-texturing: |
|
Shaders |
Vertex: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Motion Blur, Explosion: |
|
Networking System |
Client-Server: |
|
Artificial Intelligence |
Decision Making: |
|
Rendering |
Fixed-function, Stereo Rendering, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 27 Apr 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Esenthel Engine |
7 |
Show Details
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Rating:
(27 votes) |
Edit
|
| Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience. |
| Author |
Grzegorz Slazinski |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Built-in Editors |
World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
High Level: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding: |
|
Rendering |
Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 24 Apr 2009 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 27 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Non-commercial use |
| Other/Custom |
$100.00 |
Yes |
Commercial use (First Game) |
| Other/Custom |
$400.00 |
Yes |
Commercial use (Next Games) |
| Other/Custom |
$7,000.00 |
Yes |
Commercial use (with additional Source Codes) |
|
| Quick3dApplet |
8 |
Show Details
Web page
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Rating:
Not yet rated |
Edit
|
| Java 1.1 software renderer with 3ds model loader. |
| Author |
Phil Proudman |
|
|
| Graphics API |
Software |
Operating Systems |
Windows, Linux |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Bumpmapping: |
|
Scene Management |
General: |
|
Animation |
Facial Animation: |
|
Rendering |
Stereo Rendering, Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 24 Apr 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Globe_3D |
9 |
Show Details
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Rating:
Not yet rated |
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|
| Globe_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. |
| Author |
Gautier de Montmollin & contributors |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux |
| Programming Language |
Ada |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Scripting |
MAXScript |
|
Built-in Editors |
| • |
VRML virtual world compiler, through the wrl2ada translator |
| • |
GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator |
| • |
Compilation of game maps or levels from the Doom 3, Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool. |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
|
Scene Management |
BSP, Portals: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 24 Apr 2009 |
Last Updated |
Fri, 24 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
MIT License |
|
| Cube 2: Sauerbraten |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(5 votes) |
Edit
|
| Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). |
| Author |
Wouter van Oortmerssen & friends |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Save/Load System: |
|
Scripting |
Small but complete configuration/scripting language. |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Particle System, Sky, Water, Explosion, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 11 Dec 2008 |
Last Updated |
Thu, 11 Dec 2008 |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| zlib/libpng |
Free |
Yes |
|
|
New features Updated features
|