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Nytro Game Engine 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers.
Author 7thFACTOR Entertainment Studios
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, Xbox360, PS3
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
currently based on LUA scripting language, but any kind of scripting system can be easily integrated
set / get entity properties from script
call commands on entities
create new entities in script
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 3 Jul 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Not public Yes Full sources, full rights to modify
Other/Custom Not public No Binaries
Other/Custom Not public No Other types of licensing can be discussed per client

Monumental Technology Suite 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market. The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development. The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques.
Author Monumental Games
Graphics API DirectX Operating Systems Windows, Linux, Xbox
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Phython
Built-in Editors
Forge - World Editor
Prefab - Artefact Assembly Tool
SMEG - Model Viewer
PCCViewer - Component Viewer
S&M - Shader and Material Viewer
NavE - Navigation Editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free No Evaluation Licence
Other/Custom Free No Prototype Licence - no up-front fee, 25% royalty
Other/Custom $150,000.00 Yes Production Licence - £150,000 fee, 5% royalty
Other/Custom $300,000.00 Yes Commercial Licence

Freely Available Networked Gaming (FANG) Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets.
Author Jam Jenkins
Graphics API Software Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Special Effects Motion Blur:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes See http://www.fangengine.org/license.html

PushButton Engine 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.
Author PushButton Labs
Graphics API Other Operating Systems Windows, Linux, MacOS, Flash
Programming Language ActionScript Status Beta
Documentation Yes
Features
General Features Other:
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Networking System Client-Server:
Sound & Video 2D Sound, Streaming Sound:
Artificial Intelligence Finite State Machines:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 30 Jun 2009 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
MIT Free Yes Must include PBE copyright and legal notice in product.

Lightsprint 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).
Author Lightsprint
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 29 Apr 2009 Last Updated Wed, 29 Apr 2009
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License Name Price Source Code Comments
Other/Custom Free No 30 day Evaluation License
Other/Custom Not public No Day edition, Night edition, Architect edition
Other/Custom Not public Yes Source Licenses

Hoverware 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Underlying engine for Hoverball, written in the mid- to late-1990s. Good for its time, a little dated these days.
Author Ross Cunniff, Norman Gee
Graphics API OpenGL Operating Systems Windows, Linux, HP/UX
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex:
Shadows Projected planar:
Texturing Multi-texturing:
Shaders Vertex:
Scene Management General, Occlusion Culling, LOD:
Meshes Mesh Loading, Tessellation:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Motion Blur, Explosion:
Networking System Client-Server:
Artificial Intelligence Decision Making:
Rendering Fixed-function, Stereo Rendering, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 27 Apr 2009 Last Updated Never
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License Name Price Source Code Comments
GPL Free Yes

Esenthel Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.
Author Grzegorz Slazinski
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Built-in Editors World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 24 Apr 2009 Last Updated Fri, 24 Apr 2009
There are currently 27 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Non-commercial use
Other/Custom $100.00 Yes Commercial use (First Game)
Other/Custom $400.00 Yes Commercial use (Next Games)
Other/Custom $7,000.00 Yes Commercial use (with additional Source Codes)

Quick3dApplet 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Java 1.1 software renderer with 3ds model loader.
Author Phil Proudman
Graphics API Software Operating Systems Windows, Linux
Programming Language Java Status Productive/Stable
Documentation No
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Lighting Per-pixel:
Texturing Bumpmapping:
Scene Management General:
Animation Facial Animation:
Rendering Stereo Rendering, Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 24 Apr 2009 Last Updated Never
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License Name Price Source Code Comments
LGPL Free Yes

Globe_3D 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Globe_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.
Author Gautier de Montmollin & contributors
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language Ada Status Beta
Documentation No
Features
General Features Object-Oriented Design, Other:
Scripting MAXScript
Built-in Editors
VRML virtual world compiler, through the wrl2ada translator
GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
Compilation of game maps or levels from the Doom 3, Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
Physics Collision Detection:
Lighting Per-vertex:
Texturing Basic:
Scene Management BSP, Portals:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 24 Apr 2009 Last Updated Fri, 24 Apr 2009
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License Name Price Source Code Comments
Other/Custom Free Yes MIT License

Cube 2: Sauerbraten 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
Author Wouter van Oortmerssen & friends
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Save/Load System:
Scripting Small but complete configuration/scripting language.
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Billboarding, Particle System, Sky, Water, Explosion, Fog:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 11 Dec 2008 Last Updated Thu, 11 Dec 2008
There are currently 5 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

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