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3DCakeWalk 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Integrated fast XML parser
Unicode support for easy localisation
Support for .ZIP files
Built for x64
Arbitrary axis rotations for space and flight simulators
The Irrlicht Engine Software Renderer
The Apfelbaum Software Renderer
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Bounding box and triangle based collision detection and response
Lighting Per-vertex, Lightmapping:
Supports dynamic lighting and light maps
Shadows Shadow Volume:
Dynamic shadows using the stencil buffer
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Basic texturing support with texture animation
Support for BMP, Photoshop, JPEG, TGA, and PCX
Shaders Vertex, Pixel, High Level:
Pixel and Vertex Shaders 1.1 to 3.0
ARB Fragment and Vertex Programs
HLSL
GLSL
Scene Management Octrees, Occlusion Culling:
Easily extensible hierarchical scene graph
Mix indoor and outdoor scene seamlessly together
Supports picking
Animation Skeletal Animation, Morphing:
Meshes are linear interpolated from one frame to the next
Mesh is manipulated by animated joints
Meshes Mesh Loading:
Supports 3DS, Milkshape, Maya, Quake 2 models, Cartography shop 4, FSRad oct, My3DTools 3, Pulsar LMTools and DirectX .X
Load Quake 3 BSP Levels
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Sphere mapping
Realistic water surfaces
Customizeable Particle systems for snow, rain, smoke, and fire
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
2D drawing functions and color key based blitting
2D GUI System: buttons, lists, textboxes, etc.
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

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