| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
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| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
| • |
Integrated fast XML parser |
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Unicode support for easy localisation |
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Support for .ZIP files |
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Built for x64 |
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Arbitrary axis rotations for space and flight simulators |
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The Irrlicht Engine Software Renderer |
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The Apfelbaum Software Renderer |
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Scripting |
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Users can use the library of pre-made scripts to create an entire game without writing any cod. |
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Or users can interface to the engine using many differant languages |
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Built-in Editors |
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Cross platform scene editor |
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Import/Export major formats like .3ds, .X, .MAX |
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Add colored lights and fog |
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Physics |
Collision Detection:
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Bounding box and triangle based collision detection and response |
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Lighting |
Per-vertex, Lightmapping:
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Supports dynamic lighting and light maps |
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Shadows |
Shadow Volume:
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Dynamic shadows using the stencil buffer |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
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Basic texturing support with texture animation |
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Support for BMP, Photoshop, JPEG, TGA, and PCX |
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Shaders |
Vertex, Pixel, High Level:
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Pixel and Vertex Shaders 1.1 to 3.0 |
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ARB Fragment and Vertex Programs |
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HLSL |
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GLSL |
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Scene Management |
Octrees, Occlusion Culling:
| • |
Easily extensible hierarchical scene graph |
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Mix indoor and outdoor scene seamlessly together |
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Supports picking |
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Animation |
Skeletal Animation, Morphing:
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Meshes are linear interpolated from one frame to the next |
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Mesh is manipulated by animated joints |
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Meshes |
Mesh Loading:
| • |
Supports 3DS, Milkshape, Maya, Quake 2 models, Cartography shop 4, FSRad oct, My3DTools 3, Pulsar LMTools and DirectX .X |
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Load Quake 3 BSP Levels |
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Surfaces & Curves |
Splines: |
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Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
| • |
Sphere mapping |
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Realistic water surfaces |
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Customizeable Particle systems for snow, rain, smoke, and fire |
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Terrain |
Rendering: |
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Networking System |
Client-Server: |
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Rendering |
Fixed-function, Fonts, GUI:
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2D drawing functions and color key based blitting |
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2D GUI System: buttons, lists, textboxes, etc. |
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| Features: |
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Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
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There are currently 6 reviews for this engine
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