| Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more. |
| Author |
3impact.com |
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| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Plug-in Architecture:
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Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports |
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
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Ray collision |
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Classic and breakable joints, rotational stops, angular motors, soft constraints, springs. |
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Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (realistic car dynamics, accurate driving simulations, etc). |
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Lighting |
Per-vertex, Per-pixel:
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Dynamic sun-like and local colored lights |
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Shadows |
Shadow Volume:
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Fully hardware rendered volumetric shadows which can cast shadows on object in scene. |
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Volumetric shadow receiving, casting and self-casting supported |
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Dynamic shadow casting for morphing meshes |
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Hardware rendered dynamic volumetric shadows |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
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Alpha texture mapping, all available blend methods, advanced management of transparency sorting |
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Scene Management |
General: |
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Animation |
Skeletal Animation, Morphing:
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Import models directly from X format |
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Per-bone dynamic control |
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Controlled ragdoll physics |
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DirectX® skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), and mesh morphing. |
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Meshes |
Mesh Loading, Skinning:
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Vertex location, normal, texture coordinates can all be altered runtime. Vertices and faces can be generated and destroyed real-time too. |
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Glass rendering for both standard and skinned meshes |
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Special Effects |
Environment Mapping, Particle System, Fire, Fog, Mirror:
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Render trails |
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Alpha/glowing surfaces |
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bumped environment mapping |
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Hardware rendered trail and particle systems, with programmable gravity, air-resistance, 'melting' and 'burnout' effects. |
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Classic and dynamic reflection mapping, true mirror surfaces |
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Networking System |
Client-Server:
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Client/server-based Network Messaging |
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Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers. |
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DirectPlay's client/server based networking supporting LAN and Internet connections. |
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Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games. |
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Sound & Video |
2D Sound, 3D Sound:
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Dynamic 3d sound sources providing easy integration with physics simulation. |
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Global (position-independent) stereo and mono sounds/music. |
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Support for .wav and .ogg formats. |
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Dynamic start/stop/pause/resume control. |
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Fully hardware processed playing and mixing. |
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Built-in media player. Play intro movies (.avi, .mpeg, etc) with one single function call. |
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Rendering |
Fixed-function, Fonts:
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advanced 2d and 3d rendering |
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Programmable rendering sorting |
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| Features: |
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Ease of Use: |
 |
| Stability: |
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Support: |
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| Date Added |
Sun, 25 Jul 2004 |
Last Updated |
Sun, 16 Sep 2007 |
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There are currently 21 reviews for this engine
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