
Edit Engine
| 3DGameStudio |
1 |
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(87 votes) |
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| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
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| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System:
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Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware |
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DLL plugin interface |
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Arbitrary axis rotations for space and flight simulators |
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Path tracking for camera, actors or vehicles |
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Scripting |
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Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
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More advanced users can use the built in script language to have full control over the everything in the game. |
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Expert users can interface to the engine using C/C++ or Delphi. |
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Built-in Editors |
Level, Model, and Script editors included. |
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
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Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints |
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Polygon level collision detection for terrain and 3D objects |
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Lighting |
Per-vertex, Per-pixel, Lightmapping:
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Static and dynamic point, spot, and directional light sources |
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Light Manager for an unlimited number of dynamic light sources |
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Shadows |
Projected planar, Shadow Volume:
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Stencil shadows and 24-bit level surfaces |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
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Trilinear mip mapping |
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Multitexturing (up to 8 textures), light maps, detail textures |
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Material properties for static and dynamic objects |
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Shaders |
Vertex, Pixel:
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Object and postprocessing shaders |
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Shader viewer and editor |
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40 shader templates |
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Scene Management |
General, BSP, PVS, LOD:
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Seamless indoor and outdoor support |
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BSP Tree for indoor, Adaptive Binary Tree for outdoor levels |
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Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
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Meshes |
Mesh Loading, Skinning, Deformation: |
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Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
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Programmable particle and beam generators |
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Sky system with animated layers and backdrop bitmaps |
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3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects |
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Colored fog areas |
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Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc |
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Slow motion / quick motion effect |
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Dynamic decal system for bullet holes, foot prints, tire marks etc. |
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Terrain |
Rendering:
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Deformable heightmap terrain |
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Continuous LOD mesh generation and mip-mapping |
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Multiple tiled textures and shadow mapping |
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Seamless integration with the indoor engine |
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Networking System |
Client-Server, Master Server:
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Multizone/multiserver support for massive online multiplayer games |
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Sound & Video |
3D Sound:
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Supports wav,mid,ogg,CD, mp3,avi, and mpg |
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3D sound sources with Doppler effect |
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Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted:
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Full scripting language and DLL interface plus a large library of pre-built AI. |
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Rendering |
Fixed-function, Render-to-Texture:
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3D views and movies can be rendered to curved surfaces |
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Six degrees of freedom, multiple cameras and render views |
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Material properties for static and dynamic objects |
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Animated 3D sprites and decals |
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2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies |
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Mouse picking and manipulating of 3D objects |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
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There are currently 78 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
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