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  1. Nice Vertex Shader trick
  2. glDrawElements Index Array destroying itself
  3. Stupid Question
  4. software render survey and irrlicht-osg queries
  5. Direct X Rendering Problems
  6. Re-Help Me Reedbeta!!! ;)
  7. DirectX 8 SDK
  8. [HOWTO] Perspective to Parallel Canonical View Vol
  9. Problem with stencil volume shadows
  10. 3D Mobilephone Game Engine
  11. ZPass shadow volumes -> ZFail
  12. Begginer needs help
  13. Making a planets
  14. OpenGL Redbook Samples
  15. Portal Water in QFusion-FX... HELP!
  16. Stereoscopic hardware
  17. is there a D3DXEffectFile impl for opengl anywhere
  18. Ugly texture seams
  19. irrlicht-osg and opengl2.0 queries
  20. Flickering Fullscreen Problem
  21. Real-time caustics rendering
  22. the concept of AA multisampling
  23. Shader buggy or graphic card too weak?
  24. Projecting texture model (spraypainting simulator)
  25. rendering a target box on a model in a 3D world
  26. real-time raytracing achieved!
  27. Optimize a ray-surface interseccion using spheres
  28. Reversing the winding order of a tri-strip
  29. sorting by material,shaders,textures, and batching
  30. CreateDevice Error~Help
  31. OpenGL
  32. Interactive Approximate Rendering
  33. D3DXIntersect() Problem
  34. Gimbal Lock with Quaternions?
  35. alpha channels
  36. Direct Input has gone crazy?
  37. Are GPUs optimized for multi-pass rendering?
  38. HDR Texture Compression. How to.
  39. Displaying meshes with transparent portions??
  40. DirectX in Win32 Control
  41. Drag and Drop Meshes
  42. gluUnProject............
  43. Optomizing Ray Tracing
  44. Matrices: Inverse vs. Transpose
  45. Multitextured Terrain
  46. Is DX9 device reset() expensive?
  47. How to achieve smooth movement from keyboard???
  48. DX terrain texturing question
  49. Deluxemapping help...
  50. "Direct3D.OutOfVideoMemory Exception" : managed directX + c#
  51. bounding sphere of spheres
  52. Texture Binding for Cg Shader using OpenGL API
  53. metric between Bezier curves
  54. Camera Matrix
  55. 3d Reversi board
  56. GPU gems 2 demo
  57. Instancing vs. static VB?
  58. gluPerspective
  59. Choice of Rendering Algorithm location
  60. Transforming normals propertly
  61. Help With Blended Terrain
  62. Types of Cg error
  63. VRAM caching?
  64. texture splatting
  65. Need some help with generating lightmaps
  66. (dynamic) shadow mapping and point lights
  67. Rendering Engine design
  68. Basic Matrix question
  69. Creating a transition with a dynamic texture/mask
  70. GUI Programming Problems? :(
  71. wavefront
  72. VAR and VBO or alternatives
  73. Frustum polygon selection
  74. Direct3D problems on laptops
  75. obtaining available video memory in opengl
  76. Lighting Off in DirectX
  77. Sin City style post-process effect
  78. Deformable Landscapes
  79. How to flatten view?
  80. Implementing 3rd person view in opengl
  81. BSP tree creation: numerical robustness problem?
  82. Which directx function calculates distance from point to plane?
  83. How to slide against plane in collision?
  84. VRAM and Memory Pools. Help!
  85. Software or Hardware Controlled
  86. 3D Alpha in OpenGL
  87. Texturing a model with arbitrary geometry
  88. animation of smoke/vortices.
  89. CubeMap in Vertex Shader
  90. SwiftShader
  91. Per-pixel lighting looks like per-vertex
  92. How to pack a fp32 in 2 fp16?
  93. Cross platform fonts in OpenGL
  94. gluDisk
  95. .FX Files to HLSL
  96. Texturing models part two
  97. Why do u/v coords affect the framerate?
  98. Line clipping
  99. DirectDraw info, and GDI
  100. plotcom.dll
  101. Stencil Shadow Volumes
  102. OpenGL: Perspective correct rendering in screen coordinates
  103. Are many VBOs a good thing? (OpenGL)
  104. how to loop through polygons inside mesh?
  105. Line culling
  106. Texturing model problem
  107. EMBM on radeon 7000/GF2
  108. How to draw selection circle as in World of Warcraft?
  109. ID3DXFont Text Scroller
  110. Z-confusion
  111. How can I improve my PVS system?
  112. How to implement stencil buffer? (DirectX)
  113. Storing rotations in a word(2 bytes)
  114. n00b static vertex buffer question (DirectX)
  115. Porting the glMatrix xscreensaver to Windows (OpenGL)
  116. Trianglemeshes and Tangents
  117. Cg: can a fragment program work alone?
  118. Box Counting Algorithm+Line Clipping- Need Help
  119. Examples of DirectX/OpenGL in assembler?
  120. Hardware Skinning really necessary?
  121. MDX - Precise quad sizes
  122. Robust Transparent Surfaces
  123. Why is expensive really that expensive ?
  124. Switching between fullscreen and window...
  125. Anyone heard of G3D?
  126. The vertex cache
  127. Perspective effects in OpenGL
  128. 3DS Max library
  129. Model Loading Prob?!?
  130. Any Help Plz
  131. Shot in the dark (flickering triangles)
  132. OpenGL DIB and Textures
  133. [Direct3d] Stretched image Background
  134. drawing a star
  135. environment mapped bump mapping
  136. Problem in understanding some scene graph issues
  137. glGetString question
  138. About the Window management
  139. directx 255 bones
  140. Cylindrical Texture Coordinates
  141. Emacs indentation for OpenGL
  142. Loading FBX Files (Skeletal Animation)
  143. GUI library? (SDL/G3D or OpenGL?)
  144. Cube mapping reflection over water surface problem
  145. MDX - Matrix.shadow
  146. new question!!!
  147. (DirectX) fps slow when rendering 4000+ vertices
  148. how to render overlapping transparent objects?
  149. Polygon tesselation - How to draw the edges? (not filling)
  150. SDL & OpenGL resize problem
  151. Can I see your main Game Loop
  152. c.o.f.f.e.e (C4d)
  153. Not really a gaming question but direct3d related...
  154. How big is your DirectX render batch size?
  155. How to do force feedback without DirectInput?
  156. Optimizing rendering using occluders
  157. (DirextX) Retrieving faces from Mesh.FromFile object
  158. (DirectX) Creating and sampling a screen texture
  159. 3ds max vs maya
  160. Creating a rpg game screen
  161. vertex position to screenspace texture coordinates
  162. heavy threaded opengl application on a dual core machine
  163. A SDL question
  164. Render-To-Texture DirectX problems
  165. Taking perspective into account, testing if a poly is facing the screen
  166. Multithreaded GL Texture download
  167. Wave in openGL
  168. Do you sprite?
  169. help..flying flag
  170. Using CFirstPersonCamera with CMyD3DApplication
  171. sun behind mesh
  172. Fast Z-Buffer copy in OGL
  173. Using Custom Icons
  174. Unreal t3d format
  175. Novice D3D Q's
  176. Front-To-Back sorting?
  177. rendering a heart in OpenGL
  178. Light emitting polygons and lightmaps.
  179. setPixel/getPixel
  180. Point Sprites on ATI Hardware
  181. graphics.h
  182. Normalising vectors using register combiners
  183. Simple question : Bitmap with DirectX and C#
  184. Starting up with DirectDraw
  185. Pixel value (range 0 to 1) to Color (white to black) converter
  186. camera with mouse capture
  187. D3D Clip Planes
  188. Texture Mapping
  189. Rendering Function Call
  190. Calculating mesh tangent space vectors
  191. Speed profiling software
  192. gl_FragDepth
  193. Combining textures: sphere map and regular tex
  194. I need help with a simple vector equation...
  195. Antialias filter implementation
  196. Why can't I transform the light to the opposite direction in HLSL
  197. Combining shaders
  198. Shadow Volume with degenerated quads preprocessing
  199. lightmapping theory, anyone knows??
  200. load 3ds max models into opengl program
  201. Transparency in DirectX
  202. DirectX surface copy problem
  203. Texture rendering optimization
  204. Using Occlusion Query to avoid read back
  205. OpenGL / loading 1 bit/pixel images
  206. SDL_PollEvents bad??
  207. Light movement has no effect ..
  208. rendering lines over polygons
  209. DirectX Dynamic Texture Help
  210. what is wrong with my pitch?
  211. 1bpp blitting routines anyone?
  212. Fixed function rendering to FP16 Rendertarget
  213. OpenGL/3DS MAX
  214. C++ Glut
  215. Output pixel position in shaders...
  216. Need of Desperate Help
  217. angles from normal, how?
  218. refreshing OPENGL window
  219. link error
  220. help needed to reduce 3D model face count
  221. multible vertex struct in one class
  222. Multitexturing OpenGl ATIextensions.h
  223. BSP Tree
  224. No textures with .X problems - Need help ASAP
  225. 3d max issue
  226. Point sprites & texture coordinates
  227. HDR rendering with antialiasing
  228. Shader Performance
  229. Terrain LOD and Skirting
  230. gluTess Help required
  231. Volumetric Lighting
  232. DirectShow sample grabber problem.
  233. Best way to deal with MaxTextureWidth/Height
  234. 3DS vs openGL
  235. DirectX vs OpenGL in game engine programming
  236. Question about global data access
  237. outline algorithm
  238. Getting into 3D
  239. vertex buffer & index buffer
  240. AGEIA PhysX license?
  241. Receiving in-game input
  242. The Top Coord of the Near Clipping Plane
  243. Texturing terrains.
  244. IntersectInformation (MDX)
  245. vertex shader texture fetch
  246. BSP Tree map making HELP
  247. 3D vs Sprites
  248. 2D - First Game
  249. I'm going nuts!
  250. Problems: ColorWriteEnable in DirectX