- rendering meshes in c#
- the features of future groundbreaking game engines....
- Scarily Newbie Question About Shaders
- Anyone ever used R-Trees?
- SDL and fonts
- How to create multi-windows in openGL
- gunfire
- need VRML helps here...
- pixel-perfect drawing
- About viewport transform
- Multipass lighting approaches (GLSL)
- [Java3D] Link to VRML...need help here
- OpenGL style matrix to DirectX matrix
- Strange problem when using FBO + vertex shader
- SDL Game Controller
- meshes as in the dxviewer
- camera movements
- Transparent Image Sorting?
- SDL C++ drawing problem
- OpenGL Lighting Problems
- correct order of face drawing
- OpenGL Vertex/Fragment Shader in ASM, simple texturing-shader?
- 3D interception/distance gauging
- CG with MinGW?
- What Lighting/Shadowing method to choose
- 3d modelling packages
- difference of GL_CLAMP and GL_CLAMP_TO_EDGE
- ARB_vertex_program error: Binding in multiple relative-addressedarrays
- Multiple objects
- (C++) DXUT & ID3DXMesh not rendering
- SDL Surface management
- texture mapping for .X file
- Rasterizing Complex polygon, vertical jitter problem
- Direct3D9 VSync
- Vertex shader slower than fixed function pipeline?
- Want to do multiple viewport but failed...
- Blending Color with Texture in OpenGL?
- System.NullReferenceException error
- Multipass GLSL shaders for all 3 light types
- Photon Mapping artifact
- Single Pass Multi-Texturing (3 Stages)
- special case polygon rasterizing problem
- 2D Fighter
- Pixel shader constants, shader 3.0
- D3D Vertex Shader 1.1 Glitch
- Filling Surface
- I need directX input system's file -->dinput.h
- Texture Swimming
- Ideal trace time
- Mipmapping
- Difference Between Chunked-Lod and Geomipmapping
- Using OpenAL for sound in OpenGL problem
- Is there a standard timer strategy?
- Visual Studio command prompt
- alpha channel
- Copying surface to backbuffer (DX 9.0)
- I want to write...
- Collision Detection can't work
- Render Target Alpha and me?
- Quake 2 Evolved
- linking errors
- I need GUI interface method...
- terrain & water
- Can I have short movie clip in my openGL?
- Texture in .X files
- zooming
- Animated sprite texture bleeding. (DX9, C++)
- Design patterns scalable 3D graphics engine
- Quick question regarding ID3DXSprite
- dynamic/deformable terrain algorithms
- VBO and Graphics Card ?
- Shading a 3D non geometric figure
- Looking for two experienced C++ Programmers
- 3 more questions..please help
- Repeated tiled background in 2D games (directX)
- Very annoying DirectX error
- System.Null>Reference error
- How to build a transportation system?
- Content of a window
- Geometry/Primitive Shaders
- Media library
- Yes, Yes, Another "My Own Engine" or "Someone Elses" Question... (Sort of.)
- How to implement anims? *BEGINNER*
- Multipass, Blending and Z-Order
- simplest way of constructing curved polygon(3d)?
- OpenGL framebuffer and float format textures
- Custom Mesh Render [Managed DirectX]
- Mapping techniques
- Extending Maya with C#
- Artefacts in Mesh [Managed DirectX]
- Global information
- Traversing Geometry of an .X object model?
- Shader X
- emissive component.. feeding a shader
- Meshes
- Vertex/pixel shader instruction clock cycles
- One more Singleton Question
- Spherical Lightmap generation
- Most Clockwise Vertex (I'm dumb)
- two questions about 3ds max sdk
- Singleton Example Help
- Optimization Confusion with OpenGL
- Sprites
- OpenGL vs D3D in 2006
- lib3ds help needed
- Fixed point division
- VSM problems
- Pointer question
- Managed DirectX, Shadows
- Game Art
- Managed DirectX 2 bug?
- non-FVF VertexBuffer [MDX]
- particle billboards
- Standards for a Game Engine
- Which should I make an attempt to learn?
- GPU shadow volume cap for z-fail
- Mesh polygon linked list
- "unresolved external symbol _Direct3DCreate9@4"
- Trouble implementing RenderMonkey's ocean shader
- filling texture
- Rotating a 3D object which is shaded..
- Tile Editing
- Fill Generic.GraphicsBuffer in MDX 2.0
- Custom Mesh texturing problem
- Doubts about screen Pitch and things related to it.
- Errors with header files in OpenGL using VisualC++
- Multisampling + glSampleCoverage in Opengl Mesa implementation
- What is a Graphic Library?
- efficient many light render help needed
- God of War scene lighting.
- OpenGl bandwidth optimization
- TinyGL problem
- conformance testing of opengl? how?
- Cal3d XMT free animation tool ( editor ) anyone helping?
- OpenGL tutorials for Linux
- Square Stars?
- question about glDrawElements
- HLSL->DirectX SDK July 2006
- Mesh Animation
- Yet another real-time global illumination algorithm?
- Sorting by texture, then shader
- GPU for Imaging calculations
- Real-Time animating Fluid Simulation
- boolean objects for light shaft rendering
- independent objects
- Quadtree Implementation Questions
- Removing Alpha Channel from Form
- Fast pixels read method
- collision checks
- Shading an object in ShadowMap example.
- Graphics Card Tutorial?
- Scissor versus viewport & projection
- Another Problem with Tinygl
- VertexBufferObjects problem.
- [MDX] Bitmap fonts problem
- Which pci framegrabber supports DirectX/DirectShow?
- MDX - Skinned mesh/vertex buffer hijinks- BOOM!
- render avi video to D3D texture
- triangle filling conventions?
- RTS game
- Large mesh editor
- Clanlib or allegro
- cyclomatic complexity + opengl es?
- Need help with texture mapping
- 2D rendering performance
- Pleae help,Seriously stuck : 2D view only accepts Normalized co-ordinates
- Line Offset
- [MDX] Ortho transformations
- glMultMatrix and rotated rectangle (2d, beginners question)
- Integrating my own engine into 3ds, maya or xsi
- Problem in ShadowMap example
- A Ray-Plane Intersect Problem
- texturing approach
- Differences Rendermonkey <-> GL Application
- Rendering movies onto texture surfaces: DirectShow
- Memory Leak in Java3D???
- Stencil Buffer shadows
- The ultimate choice...
- z-test fails on nvidia, works on ati
- Need help with DirectX C# texture adressing
- Polygon selection
- Color Maps for Cg Vertex Shaders
- [OpenGL] overriding texture colors
- DirectX9 : Where the backbuffer go?
- Direct3D.Texture
- DirectX3D9.Sprite : Apply Effect on Texture
- Radiosity Lightmap Generator
- Should i stick with DirectX?
- New guy with GL problem
- Problems with directX
- DXSDK&&C++ Problem
- open a 3dmodel in opengl
- DirectX9 Lost Device Problem
- Texture baking issue in 3ds max 8.0
- Instant crashes caused by generated exe
- 2D game with Windows
- Having trouble converting my 2D Sprite Tile Engine to 2D Quad Tile Engine
- How expensive of an operation is it to...
- Matrix Global/Local rotations/translations
- DirectX 2D with/without matrices
- Lost Device(material/texture)
- MSDN problem
- c3d class is die?
- DirectX matricies
- how to use alpha blending with Direct3d surfaces ??
- Won't let me draw textures!
- Simple 3d Engine
- Calculating the standard deviation of a buffer on the GPU
- openGL Extensions
- Best OpenGL Tutorials available on the web?
- Problem with bitmap program
- SDL blitting problem
- Direct X - D3DPOOL_DEFAULT problem
- Multithreading in Games
- VBO Pointer Method
- per-pixel lighting techniques?
- Releasing DirectX
- What is wrong
- Beefing up lightmaps
- detecting shadow casters and receivers
- desktop resolution
- hello, May i ask a question about GPUGP ?
- MRT problem
- How to converte from look to roration
- GPGPU.org offline?
- Directx 9.0 threads
- Photon Mapping Questions
- A question about uv generation automatically
- Bitmaps or CImage in VC++.NET
- Polygon to Polygon Clipping?
- More MRT problems
- Rendering realistic snow
- Intend to display a bitmap on PictureBox control
- using sine function to display wavy image
- Using Bit OPs in vs3.0 to pack normals
- B-spline surface
- Totl N00b Needs Your Help
- GDI StretchBlit() leaving artifacts
- Convert Directx3D to OpenGL Matrix and structures
- Weird Z clipping problem? Driver bug maybe?
- D3dfmt_g16r16f
- The Relation Of Math And DirectX?
- Game Development On Pocket PCS?
- Using Adobe premiere with VC++
- BSP 'Melax' Collision Detection.
- D3DXRotationMatrix to PitchYawRoll
- Camera implementation, matrix vs vectors.
- Ambient Occlusion: Thoughts + questions
- 565 to 888 pixel format conversion
- Dx9: HBITMAP to Texture