- Decelerate movement
- Creating and Loading 3d world
- GL_OUT_OF_MEMORY Error
- alternative to openGL
- Scene graph implementation
- multiple pass shader and vertex projections
- snow crystals
- Trick to replace opengl32.dll can't seem to overwrite it.
- Help in displaying a sphere pls ...
- looking for a csg engine
- Need help converting a maya scene to OpenGL
- Getting an array of the vertices and indices from an ID3DXMesh?
- roads on dynamic terrain. ideas ?
- OpenGL Alpha Mask / Diffuse Lighting??
- Strange pixel noise with my raytracing engine
- Z-Buffer, C-Buffer, Span-Buffer, ...?
- Camera - modelview and projection matrix
- projection matrix
- gray scale image
- gluProject issues
- glFrustum (.....)
- CgFx: Get handle to program used by pass
- translating along the world's X and Y direction
- normal mapped models
- Camera following an object
- Circle for checking boundary conditions
- Vector3.Unproject does not work
- world normals-> tangent space normals
- Creating more contrast
- awesome new way to do lighting
- Oh no- not this question again >.< (Octrees and Collision Detection)
- Texture Swizzling
- GLSL how convert position value from app to good for GLSL?
- Spectral Power Distributions and Conversions
- DevIL or FreeImage
- DirectX Newbie
- plz help about my research proposal
- QUAD of width 1
- Procedural Worlds
- OpenGL VBO + displacement shader
- Infinite mouse rotation
- Camera circling
- ID3DXBaseEffect::GetString Question
- Triangle Face Problem
- Java Raytracer Problem
- voxelize
- glReadPixels
- Billboarding using a fiddled world matrix
- Management of Render States & Materials
- OpenGL glEdgeFlag - DirectX ???
- Afterimage HDR
- Draw dashed and dotted lines with C# and DirectX 9.0
- DirectX based Quake 3 BSP Loader
- Help with Reflection cube maps on glass transparent surface.
- On the subject of lighting: Orthogonal Illumination Maps
- Ray Tracer Phong Shader Problem
- FBO to VBO
- Trying to create collision detection for levels using PhysX, NxConvexTriangleDesc
- Learn to programm
- Next gen graphics engine
- raytracing: light intensity at point
- Texture coordinate
- DirectX Question
- X file loader for Managed DirectX
- Surface generation
- DirectX / OpenGL function mapping
- Bump mapping 2D
- Advanced use of Textures
- Normal Maps from Subdivision
- mouse point and vertext buffer intersection
- skeleton animation problem
- GLUT mouse coordinates
- questions for realtime 3d solid
- I’d Love Critiques of My Program.
- Mesh roll With Pivot at Top
- ...and the physx tutorial sample doesn't compile...
- left handed system to right handed system
- Scene management Memory copy
- D3DXLoadTextureFromFile
- Raytracer: Get Smooth rather than flat shading?
- writing image files in OpenSceneGraph
- Extended PSM (research paper, demo, code)
- Drawing a box in Direct3D
- Ditching gluLookAt
- Basic Terrain Engine Lighting Problem
- proximity weld
- Vertex Size
- hdr lighting
- initialize index buffer of mesh
- anyone know engine BioShock uses?
- Triangles
- Problem with specular highlighting
- Strange bug in OpenGL Lighting
- Can I orientate an object on a sine wave?
- multithreading idea
- Strange Opengl Behaviour On Cube
- static LightMapping as in Quake 1,2,3
- Mac (OS X) Graphic Development
- voxel triangle
- Depth map
- debug has 30fps
- Orienting 3D model using D3DXMATRIX
- OpenGL Extension Manager ?
- Lights in a hierarchical scene structure
- Question about normalmapping and per pixel lighting..
- Help needed about line drawing !
- Animation keys from x file.
- Sprites or Moving Tiles?
- OpenGL Blending Problem
- Exporting 3Ds Max animations for Gamebryo
- DirectX: MRTs versus METs
- problem rendering 3d model
- openGL version
- AGE ( Akinak Graphic Engine ) Basic Perf. Test
- constructing a colour 3d model from photos
- CPU-GPU parallel processing
- directX , Clear buffer problem
- Weird problem with atmospheric scattering shader
- Mouse Capture
- glsl best practices
- Drawing into depth stencil buffer
- HLSL bugs
- How do you make a symmetrical skeleton with Milkshape3d?
- How To ARB vs EXT
- Managing coordinate systems and lighting calculations
- Wrapping DirectX and Windows into c++ class
- PIX shader debugging
- perspective polygon Software rasterizer
- Eyeglass effect
- Relative Vs Absolute coords
- Camera Rotation with mouse
- Proper realtime software renderer
- Frustum culling
- Tesselation
- [Opengl] Model Loading
- Refractions w/o cubemapping?
- bump mapping by CG
- OpenGL: SkyBox
- TL Engine
- When does the depth test occur?
- directx debug problem, Visual studio 2005
- stupid dot3 question
- What is a ScalingRotation?
- how to implement this approach in OpenGL
- Load Image with DevIL in OGL
- inline across classes
- Cut and Paste 3D
- SAL Textures or is it flat?
- depth shift and depth clipping
- problem with loading png images
- basic color math
- GLSL link problems on ATI hardware ?
- .max Model Loader
- PCF and Fetch4
- 3D Changing Armor
- 3D Model legalities
- per pixel specular using combiners
- D3DXMesh->Optimize & D3DXComputeTangentFrameEx opensource equivalents?
- How to render the backfaces?
- What is a HILO texture?
- Drawing a small 3D axis
- FBO & RTT problem
- Graphics in 20 years???
- Dx10
- global rotations
- steep parallax mapping with true silluette
- Cubic environment maps for sky
- UV coordinates of a model
- Oh boy... abstract 3D mesh animation hierarchy question.
- Rendering markings on a sports pitch
- What is regester combiners?
- Sorting polygons with alpha
- Fx 5600 ?
- copying from texture
- Looking information about effects transition bettewen two images or texture
- To store the depth buffer's values into a HILO texture(how?)
- [HLSL] error : X5608 !
- VBO values
- 7900 GT versus 360M
- Videostreaming, VB.NET, DX9
- Game Engine to use with 3ds Max
- Polygon Triangulator
- FreeImage saving PNG and JPEG....
- I need help with an idea (very long post)
- GLSL matrix
- Grass volume texture
- light trail after moving object
- CG - access to program.env...
- 2D rectangles union decomposition
- Direct X Texture Compression
- Pre-Computing Gradients for Piece-Wise Triangle rendering
- Changing the Window of a D3Ddevice
- animating with a world space normal map
- MultiHeight Displacement Mapping
- Frustum Culling
- Pixel shader registers problem
- Depth problems
- Tao.Gl.gProgramStringARB().. HELP!!
- Display Lists...
- CreateDC of a monitor
- Triangle scanline problems
- z-feathering
- Software rendering through OpenGL?
- Scrolling/paging 3D terrain
- Memory size on loaded terrain
- Need help billboarding
- implementing an isometric like view in 3d with Ogre
- Non-artist needs a tut with model/world building
- High speed timer with SDL
- What's the fastest way to specify 2D Animations in memory?
- textureing by a bmp file.
- Triangle Rotation
- Finding fourth coordinate, with three known
- Embedding External Interactive Elements
- Bones Weight map problem
- Displacing a texture on a normal map
- Need help: Faster Software Rendering
- Selection name overflow
- Normal map to height map converter
- Drawing cubic splines, but NOT piecewise linear
- Procedural sphere
- Algorithm
- Any interesting uses for Geometry Shaders...
- OpenGL equivalent of X8R8G8B8
- .X files and shader 1.1 problem with DirectX 8.1
- [C++] Loading Screen For Resources
- Normalisation cube map needed
- How can I load the texture of a .X format object?
- Shader Memory leaks?
- Quick question about MRT's
- Rendering and utilisation of GPU HW in combination with CPU.
- Installation of new ws, what to select XP Pro x32 or XP Pro x64 for 3dsmax 9,8, and 7
- Number of Core’s vs CPU Hz Speed. What give fastest and most efficient rendering
- Max Number of vbo's
- getting coordinates for light mapping
- Custom Mesh with textured subsets [Managed DirectX]
- Real Time SSS
- Image Processing
- Move a object as a camera
- The best method?
- Wireframe and degenerate triangles
- C++ SDL being SLOW
- D3DBLEND sets?
- Multi Threaded Rendering
- How to use Maya 2008 animation in C# with DirectX?
- Maya Level Editor
- can we use directx for picture editing
- Lighting with strip lights
- sRGB support
- Mr Lost: Draughts/Checkers board game