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  1. OpenGL glTexImage2D and Transparency
  2. Getting color info from HDR texture
  3. Key and fill
  4. A String of specular lights
  5. i want to draw the ray D3DXIntersect creates ..
  6. Texture question
  7. NPOT FBO Render Target
  8. JME to java3D
  9. create mesh by D3DXCreateMeshFVF
  10. Specular lighting with Lightmaps
  11. GPU Gems3 - examples problem in 2008
  12. OpenGL, Pointers, DLL's, and texture ID's
  13. 1 D3D device per thread, or a single device with mutexes ?
  14. Mouse Trackball rotation
  15. General line-of-sight question
  16. Global illumination vs Real time
  17. Persistent data in the vertex shader (DX10)
  18. Deferred Rendering Methods
  19. Blurring a cube map?
  20. glGetUniformLocationARB fails on uniform vars
  21. Sorry, need a new blurring method.
  22. Possible DX10 bug.
  23. pleaseeee hlp (texture mapping)
  24. Projective texture coordinates in water rendering
  25. Faster sort.
  26. MRT depth texture and alpha problem
  27. Video decoding
  28. glColor
  29. OpenGL and Multi-Threading
  30. SH lighting, I'm just not getting it...
  31. Many FX Composer Questions
  32. Performance problem with directX
  33. Texturing Method (single huge vs some small)?
  34. Fast/Accurate collisions
  35. Print screen and full screen in Direct3D
  36. Re: Managed DirectX, Shadows
  37. How to make a game effect
  38. Multi-GPUs AFR vs frame lag & smooth animation
  39. 2D map with position cursor
  40. Device reset and state block?
  41. [Need help]Could you please show me how to make special effect in 3D game
  42. Use Maya import plugin with MEL
  43. [Help] Making a bot
  44. What's the difference? (if any)
  45. [OpenGL/MFC] problem of bit setting of render texture (ripple error)?
  46. The new geometry shader.
  47. Deferred shading... (dun dun dun)
  48. Deferred shading continued... (different topic)
  49. Render to cubemap in a single pass. Really useful?
  50. depth peeling program
  51. .X mesh indexbuffer help
  52. Inexplicable delay on SwapBuffers?
  53. Need help to choose a suitable engine
  54. Easy Method for perfect 2d csg.
  55. Matrix array in HLSL problem.
  56. Model silhouette
  57. Barycentric coordinates and ray tracing?
  58. Constant registers amount in HLSL
  59. What is a good way to get started into Graphics?-Not very artistically inclined
  60. Help needed for camera look-at method
  61. Flash Games
  62. Looking for water tips
  63. Building VBO from model data in opengl
  64. loading .x meshes (dx9)
  65. Practical multipass rendering
  66. modeling loading really slow, help with solving speed issuse
  67. Box texture mapping
  68. A few questions about shaders
  69. generation of rays.
  70. Gamma
  71. Mesh.Intersect cutting framerate from 1700 to 17
  72. need help understanding ray AABB intersection
  73. How to determine which triangles are in shadow ?
  74. getting negative triangle normals
  75. Stupid Question
  76. Gui
  77. OBJ Loader Problem
  78. Lighting and next gen...
  79. Plane Bounded By AABB
  80. GLSL instruction limitation ?
  81. ray-triangle intersection
  82. Lighting+Ambient+Shadowing Converting shader from 3.0 to 4.0
  83. Mapping triangle to a right angle triangle
  84. Can back face culling deal with partially visible triangles ?
  85. Need help in Image Processing by using Visual Studio 2005 c#
  86. rotating an object
  87. alpha testing with dx10
  88. Error X4507, exceeded number of constants
  89. dividing a rectangle into a square grid
  90. scalar triple product of 3 vectors
  91. Alpha Blending
  92. Shader Model 3.0 semantic mapping
  93. I need god (rays) in my life
  94. quick question with GL_BLEND
  95. How to do multi-texturing and tessellation together in OpenGL?
  96. Problem with NxActor
  97. Texture Maps on Raytraced Isosurface
  98. DirectDraw Blt weirdness!
  99. DirectX 10 tangent computation... it's not there.
  100. Perspective Projection
  101. Problem coding a jigsaw puzzle
  102. how to find the corners and edges of an object ?
  103. Planar mapping
  104. Quick AABB->segment intersection
  105. UV for Spheres
  106. Common 3d object format
  107. Bending an arrow
  108. Calculus on "bounding box"
  109. DirectX particles problem
  110. mirrors and recursion with directx
  111. Lightmap texture performance from c#
  112. ray-NURBS intersection
  113. Fitting rectangles together with least gaps
  114. strange issue with opengl picking
  115. Software lighting and Blinn-Phong
  116. OnPaint requests not in sync with vsync
  117. grrr, quick question, possible memory leak
  118. PS driven by VS?
  119. grr, nother quick question
  120. Applying laplacian of gaussian
  121. Size of a normal map?
  122. getting the "Real" refresh rate
  123. making sprites
  124. A multi-pass Lighting?
  125. Atmospheric Scattering as Post process
  126. "pasting" two images together
  127. Goodplace to get sprites:
  128. AMD_performance_monitor extension?
  129. ok, here's what I need (Shadow map related)
  130. Geometry shaders in WinXP with OpenGL?
  131. Area of complex polygons.
  132. Photon Mapping
  133. Obscure Light shapes
  134. Real Time Grass
  135. Map texture triangle to a right triangle
  136. VBO's
  137. Building edge list for arbitrary mesh ?
  138. Understanding the GPU pipeline
  139. Image-Based Proxy Accumulation
  140. Managing GL states
  141. Legit openGL vs. directX question
  142. D3DFVF_XYZRHW what z and rhw stand for?
  143. Volume Textures
  144. PCSS look blocky...
  145. Graphics programmer & Education
  146. glBlitFramebufferEXT crash in nvidia drivers ?
  147. Choosing a format
  148. ray-triangle edge intersection
  149. Check if a triangles is visible
  150. headache in tangent space normal mapping
  151. help... head pounding, eyes bleeding.....
  152. quick question...
  153. D3D10 - Polygons capping
  154. Deferred Lighting, Rendering Light Volumes
  155. sub surface scattering
  156. How would I actually apply these maths to programming?
  157. converting direction to rotation
  158. tri-linear interpolation
  159. Calculating principal radii of curvature ?
  160. Shader Optimization
  161. geometry shader 4.0
  162. Understanding GPU memory
  163. games not working with openGL? way around??
  164. DX10: Variable shader input size...?
  165. Coloured height field
  166. 'Border' texture address mode
  167. A question I'm not totally sure how to ask (involves normals)
  168. Help...
  169. .obj file
  170. Irrlicht or SDL + OpenGL?
  171. "Stapling" decals to the wall
  172. OGL3 specs
  173. Arbitrary UV mapping on a mesh
  174. variance shadow map problem
  175. Problems?!
  176. Texture size and bump mapping.
  177. Batching sizes and fulstrum culling
  178. Understanding paper "polygon tiling with coverage masks"
  179. Shader compiler bug? (DX10)
  180. meshing resources
  181. dot product of a matrix
  182. problem with vbos
  183. memory/speed optimizations
  184. SDL Maps
  185. copying depth buffers
  186. Problem with GLM library
  187. Latency in DirectX
  188. Shader Replication and My Shader Preprocessor
  189. Using FBX files
  190. problems with opengl material
  191. combining textures
  192. shader optimization
  193. Pixel Shader Gaussian Blur
  194. ray casting vs. rasterization
  195. tex2Dproj
  196. OpenGL VBO Problem
  197. How similar are CGFX and D3DX FX?
  198. Fake Ocean Foam
  199. GPU stalling
  200. glUseProgram weirdness
  201. advancing animation in fixed time-steps & frame-rate independence
  202. Does anyone know if...
  203. Help needed, DirectX 10 Sprite rendering problem
  204. Alpha testing... to what?
  205. 2d perspective transform
  206. gah *sigh*, finding roll orientation
  207. D3D10 water rendering
  208. Deferred lighting optimization suggestions?
  209. VertexBuffer in c++;DX
  210. Animation in voxelspace
  211. Pixel shader Instruction
  212. Texture problem in VS2005 , the skin color become BLUE .
  213. Understanding OpenGL IDs/Pointers
  214. Understanding different spaces
  215. about OcclusionQueryNV
  216. Wireframe Occlusion Culling Using Shaders
  217. Creating a Game Engine
  218. Retrieve value from render target texture.
  219. this is... rediculous
  220. Cartoon grass
  221. Perspective Projection: OpenGL Preview in Raytracer.
  222. [OpenGL] VBO and materials
  223. GLSL Shader Performance
  224. Best way to sort mesh rendering
  225. Ambient lighting
  226. SDL joystick handling with multiple sticks
  227. basic concepts of game engines books
  228. Procedural content - get one out of many
  229. Developing technology in isolation
  230. Stencils in OpenGL to implement palette?
  231. Creating a pointer structure for an arbitrary mesh
  232. Mapping problem
  233. How to create the First person shooter camera
  234. (OpenGL)Transparent Index to Index blit
  235. I don't even know what to call this... array limit?
  236. Infinite detail lighting
  237. perspective texture mapping
  238. software engine threading
  239. (OpenGL) Freetype font graphical glitches
  240. The importance of texture resolution
  241. Instancing using ID3DX10Mesh
  242. Hooking into a Game
  243. need help with directx camera
  244. [openGL] ARB_vertex_program vs ARB_vertex_shader
  245. Particle level set fluid simulation
  246. 3D textures
  247. SDL joystick feedback
  248. flickering effect when using threading in directx
  249. Copying depth information
  250. Emulating GLSL?