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  1. Generating Normals for 3D Vertex Noise-Modulated Mesh In GLSL
  2. wierd animation controller problem
  3. Skybox?skysphere? confused...
  4. Performance change with Graphics card..!!
  5. doing too much in one frame? Memory issue?
  6. Projection problem
  7. Create a triangle of desidered pixel area
  8. Embarrassed to ask this but to annoyed not to!
  9. Threshhold for SDL joystick
  10. Texture seams
  11. Converting from World space to Camera space
  12. HSV to RGB conversion problem
  13. Need help with ray tracing collision detection
  14. Perspective Projection Transformation
  15. Help using constant buffer
  16. Rendering To floating point render target
  17. D3D10 - Where is my object??
  18. Projector Matrix
  19. Rendering DirectX9 Model with HLSL ambient light
  20. Perspective Projection
  21. getsurfacelevel() performance
  22. directx 10 and gdi
  23. Software rendering - how? where to learn from?
  24. WinApp and 3d Graphic
  25. Automatic UV generation
  26. Setting the render target in dx10
  27. using a render target as an input in the shader
  28. Getting SDL
  29. quick question about texture pointers
  30. Scrambled models
  31. per pixel displacement mapping not working with curved basis space
  32. pre-mature optimization vs good planning
  33. About game loops.. yet again
  34. Shadow maps, map [-1, 1] to [0, 1]
  35. openGL animation help needed
  36. [Direct3D9] How do you get the adapter format?
  37. [Help]2D
  38. Backface culling
  39. Screen Space Water
  40. directX + debug stability
  41. image "glow" effect ... smooth distance field?
  42. [D3D9] skinned animation instance
  43. glut or sdl
  44. How to make 2d affine transforms smoothly?
  45. dx10 disaster
  46. Colored Translucent Soft Shadows
  47. What rendering technique is better?
  48. Visibility test for texture mapping
  49. texture mapping, uv coordinates
  50. emulate cell shading
  51. Coding Performance Question
  52. lightmapping with an index buffer
  53. D3D10 Shadow Mapping
  54. Catmull-Clark Subdivision (Original Vertex)
  55. Seamus McNally's fire effect
  56. how to load model 3D into opengl program
  57. Ignoring redundant SetSamplerState Sampler
  58. Scene Graph Question
  59. Granting normals to voxels.
  60. Wavelets
  61. Good 3D engine for a game like this.
  62. Shadow Map Shader problem
  63. SDL/OpenGL Help?
  64. vector to pixel
  65. OpenGL Font problems
  66. HDR Scene render problem
  67. problem with glUniformMatrix4fv
  68. on model 3d painting
  69. DX10 render target size limit
  70. Copy texture (render target) to volume slice
  71. Load a 3d track model...
  72. Rending Lines On Hardware
  73. HSDS modelling
  74. Weird values in a loop.
  75. Constant Buffer packing issues
  76. cg shading: problem with resolutions
  77. 3d application question
  78. glVertexAttribPointer
  79. [HLSL] Diffuse lighting oddities...
  80. can i trust garage games(torque game engine)
  81. Building Small Graphics Engine
  82. What is the fastest hidden-line removal algorithm
  83. GL_RGB_SCALE and multipass rendering
  84. d3d10 vertex declaration troubles
  85. how to load model 3D using directX SDK C#
  86. sub surface scattering
  87. linking error
  88. Admuse, how does it work?
  89. Lighting and material of Halo3
  90. performance differences between opengl and d3d
  91. need terrain textures
  92. Geometry Deformation after collision
  93. Water Rendering
  94. Tile mapping through shader and mipLevel filtering issue
  95. Rendering hWnd to texture?
  96. Winged-edge mesh
  97. HLSL antialias filter
  98. Sh
  99. Camera lookAt
  100. A layman’s guide to projection in videogames
  101. software per pixel displacement mapping
  102. Strange refraction problem
  103. Hardware raytraced displacement mapping
  104. Image moving when rotating with sdl_gfx
  105. Clockwise check in shader
  106. grabbing the z coordinate in a shader
  107. per pixel displacement mapping
  108. beginner 3d program?
  109. Projecting on the cpu
  110. GUI without engine?
  111. How to load 3DS model in openGL ????
  112. opengl problems
  113. VSM clear color artifactsVSM clear color artifacts
  114. Converting From Direct Draw To Web Browser
  115. Okay, I'm lost. Completely lost.
  116. Direct3D9: (WARN) :Can not render...
  117. Perspective shadow maps
  118. Cal3d questions
  119. Voxel Engine
  120. uber-shaders vs many shaders
  121. Purely Cosmetic!
  122. Shadow mapping problem
  123. Z-sorting polygons
  124. Batching Sprites
  125. collision detection
  126. Optimizing mesh rendering
  127. Smooth turns in pathfinding
  128. Searching: 3DS Loader which run under OSX
  129. D3D10 - One pass geometry from 2 view matrices
  130. GLSL mean normal estimation per vertex
  131. "Display driver has stopped working and has succesfully recovered"
  132. Render world positions to a texture
  133. Projection matrix help
  134. What is DirectX 10?
  135. 3D Flood Fill
  136. Shader with Render-Target integration in OpenGL
  137. Shader Question - Alpha Blending or Color from Background?
  138. Deferred shadow map
  139. Realtime SSS method
  140. Hipoly Compression
  141. White Screen when rendering to Render-Target
  142. Deferred rendering
  143. How do you set up MegaTexturing?
  144. 3DS Load Multiple Objects from same File
  145. Perspective Transform issue
  146. GLSL: glCreateProgram fails when called via another thread?
  147. Buttons on sphere
  148. Passing Textures to Shaders
  149. howto draw a collada mesh using ASSIMP in OpenGL
  150. Attempt to combine screen-space radiosity with participating media
  151. What can go inside BeginPass/EndPass in DirectX9
  152. idea: fast approximate shadow mapping
  153. C++/Rotate
  154. obtaining screen position?
  155. clock cycles per operation: any reference?
  156. Texturing a sphere
  157. Deferred Shading and materials from 3d texture as in STALKER
  158. serious (fatal) issue with rendering
  159. Offscreen GL contexts and hardware acceleration
  160. bandwidth limited shaders
  161. Create Sphere with Height Map
  162. "specialized object rendering"
  163. Convex Hull
  164. Terrain Rendering / Frustum Culling Issues
  165. Newbish D3D10 font question
  166. Frame rate stalls with Direct3D and .NET and an adventure in PIX
  167. Quick Clarification (lighting/normals)
  168. Art... need art...
  169. can b grade graphics sell?
  170. Lightmap texture size with geomipmapping
  171. Static Global Illumination - How to?
  172. ARB extension weirdness
  173. Advice please / Hello all.
  174. Remote offscreen hardware rendering
  175. Ray-tracing quaternions/hypercomplex fractals
  176. phong shader help
  177. Decoding i420 using VFW
  178. Need help
  179. A simple question
  180. A somewhat strange question (multiple API's)
  181. HLSL Shader Problem
  182. setting up megatexturing in 48 hours
  183. Variance shadow Problem
  184. Data structure for Armor Mesh "Class"
  185. FreeImage question
  186. vertex formats
  187. Trouble with computing normals on shared vertices
  188. wolfenstien displacement mapped
  189. Edge information from an imported .obj file.
  190. Trapezoidal shadow mapping
  191. 3D Modelling Application Design Book?
  192. OpenGL VBO Data structure questions.
  193. Presorting cube vertices
  194. Line drawing algorithm for modern CPUs
  195. MD5 Normal computation
  196. Polygonal mesh edge beveling/rounding
  197. Question about leadwerks.
  198. SSS example
  199. 3D multiple path routing
  200. Problems with the coordinates
  201. Help with PDF
  202. realtime radiosity
  203. coloring part of a 3D mesh
  204. How many fragment operations
  205. Lightweight JPEG library
  206. loading materials from 3ds file
  207. Realistic plant growth with polygons?
  208. 3D models with C++ OpenGL
  209. shakey geometry
  210. Fixed function Alpha Channel Hacks?
  211. Geometry Shader performance ATI vs NV
  212. sparse voxel octree
  213. rotation around world axis, not local axis
  214. cannot render texture to framebuffer (blank screen)
  215. Point list point sprites
  216. Effects in lowlevel or shader level?
  217. Surface Area Heuristic
  218. [C++] Window's GDI and Bitmap manipulation - Help!
  219. Thinking ahead in game creation
  220. ShaderX3 Adaptive Glare question
  221. GLUT vs SDL
  222. Ray tracing triangles problem/question