- Generating Normals for 3D Vertex Noise-Modulated Mesh In GLSL
- wierd animation controller problem
- Skybox?skysphere? confused...
- Performance change with Graphics card..!!
- doing too much in one frame? Memory issue?
- Projection problem
- Create a triangle of desidered pixel area
- Embarrassed to ask this but to annoyed not to!
- Threshhold for SDL joystick
- Texture seams
- Converting from World space to Camera space
- HSV to RGB conversion problem
- Need help with ray tracing collision detection
- Perspective Projection Transformation
- Help using constant buffer
- Rendering To floating point render target
- D3D10 - Where is my object??
- Projector Matrix
- Rendering DirectX9 Model with HLSL ambient light
- Perspective Projection
- getsurfacelevel() performance
- directx 10 and gdi
- Software rendering - how? where to learn from?
- WinApp and 3d Graphic
- Automatic UV generation
- Setting the render target in dx10
- using a render target as an input in the shader
- Getting SDL
- quick question about texture pointers
- Scrambled models
- per pixel displacement mapping not working with curved basis space
- pre-mature optimization vs good planning
- About game loops.. yet again
- Shadow maps, map [-1, 1] to [0, 1]
- openGL animation help needed
- [Direct3D9] How do you get the adapter format?
- [Help]2D
- Backface culling
- Screen Space Water
- directX + debug stability
- image "glow" effect ... smooth distance field?
- [D3D9] skinned animation instance
- glut or sdl
- How to make 2d affine transforms smoothly?
- dx10 disaster
- Colored Translucent Soft Shadows
- What rendering technique is better?
- Visibility test for texture mapping
- texture mapping, uv coordinates
- emulate cell shading
- Coding Performance Question
- lightmapping with an index buffer
- D3D10 Shadow Mapping
- Catmull-Clark Subdivision (Original Vertex)
- Seamus McNally's fire effect
- how to load model 3D into opengl program
- Ignoring redundant SetSamplerState Sampler
- Scene Graph Question
- Granting normals to voxels.
- Wavelets
- Good 3D engine for a game like this.
- Shadow Map Shader problem
- SDL/OpenGL Help?
- vector to pixel
- OpenGL Font problems
- HDR Scene render problem
- problem with glUniformMatrix4fv
- on model 3d painting
- DX10 render target size limit
- Copy texture (render target) to volume slice
- Load a 3d track model...
- Rending Lines On Hardware
- HSDS modelling
- Weird values in a loop.
- Constant Buffer packing issues
- cg shading: problem with resolutions
- 3d application question
- glVertexAttribPointer
- [HLSL] Diffuse lighting oddities...
- can i trust garage games(torque game engine)
- Building Small Graphics Engine
- What is the fastest hidden-line removal algorithm
- GL_RGB_SCALE and multipass rendering
- d3d10 vertex declaration troubles
- how to load model 3D using directX SDK C#
- sub surface scattering
- linking error
- Admuse, how does it work?
- Lighting and material of Halo3
- performance differences between opengl and d3d
- need terrain textures
- Geometry Deformation after collision
- Water Rendering
- Tile mapping through shader and mipLevel filtering issue
- Rendering hWnd to texture?
- Winged-edge mesh
- HLSL antialias filter
- Sh
- Camera lookAt
- A layman’s guide to projection in videogames
- software per pixel displacement mapping
- Strange refraction problem
- Hardware raytraced displacement mapping
- Image moving when rotating with sdl_gfx
- Clockwise check in shader
- grabbing the z coordinate in a shader
- per pixel displacement mapping
- beginner 3d program?
- Projecting on the cpu
- GUI without engine?
- How to load 3DS model in openGL ????
- opengl problems
- VSM clear color artifactsVSM clear color artifacts
- Converting From Direct Draw To Web Browser
- Okay, I'm lost. Completely lost.
- Direct3D9: (WARN) :Can not render...
- Perspective shadow maps
- Cal3d questions
- Voxel Engine
- uber-shaders vs many shaders
- Purely Cosmetic!
- Shadow mapping problem
- Z-sorting polygons
- Batching Sprites
- collision detection
- Optimizing mesh rendering
- Smooth turns in pathfinding
- Searching: 3DS Loader which run under OSX
- D3D10 - One pass geometry from 2 view matrices
- GLSL mean normal estimation per vertex
- "Display driver has stopped working and has succesfully recovered"
- Render world positions to a texture
- Projection matrix help
- What is DirectX 10?
- 3D Flood Fill
- Shader with Render-Target integration in OpenGL
- Shader Question - Alpha Blending or Color from Background?
- Deferred shadow map
- Realtime SSS method
- Hipoly Compression
- White Screen when rendering to Render-Target
- Deferred rendering
- How do you set up MegaTexturing?
- 3DS Load Multiple Objects from same File
- Perspective Transform issue
- GLSL: glCreateProgram fails when called via another thread?
- Buttons on sphere
- Passing Textures to Shaders
- howto draw a collada mesh using ASSIMP in OpenGL
- Attempt to combine screen-space radiosity with participating media
- What can go inside BeginPass/EndPass in DirectX9
- idea: fast approximate shadow mapping
- C++/Rotate
- obtaining screen position?
- clock cycles per operation: any reference?
- Texturing a sphere
- Deferred Shading and materials from 3d texture as in STALKER
- serious (fatal) issue with rendering
- Offscreen GL contexts and hardware acceleration
- bandwidth limited shaders
- Create Sphere with Height Map
- "specialized object rendering"
- Convex Hull
- Terrain Rendering / Frustum Culling Issues
- Newbish D3D10 font question
- Frame rate stalls with Direct3D and .NET and an adventure in PIX
- Quick Clarification (lighting/normals)
- Art... need art...
- can b grade graphics sell?
- Lightmap texture size with geomipmapping
- Static Global Illumination - How to?
- ARB extension weirdness
- Advice please / Hello all.
- Remote offscreen hardware rendering
- Ray-tracing quaternions/hypercomplex fractals
- phong shader help
- Decoding i420 using VFW
- Need help
- A simple question
- A somewhat strange question (multiple API's)
- HLSL Shader Problem
- setting up megatexturing in 48 hours
- Variance shadow Problem
- Data structure for Armor Mesh "Class"
- FreeImage question
- vertex formats
- Trouble with computing normals on shared vertices
- wolfenstien displacement mapped
- Edge information from an imported .obj file.
- Trapezoidal shadow mapping
- 3D Modelling Application Design Book?
- OpenGL VBO Data structure questions.
- Presorting cube vertices
- Line drawing algorithm for modern CPUs
- MD5 Normal computation
- Polygonal mesh edge beveling/rounding
- Question about leadwerks.
- SSS example
- 3D multiple path routing
- Problems with the coordinates
- Help with PDF
- realtime radiosity
- coloring part of a 3D mesh
- How many fragment operations
- Lightweight JPEG library
- loading materials from 3ds file
- Realistic plant growth with polygons?
- 3D models with C++ OpenGL
- shakey geometry
- Fixed function Alpha Channel Hacks?
- Geometry Shader performance ATI vs NV
- sparse voxel octree
- rotation around world axis, not local axis
- cannot render texture to framebuffer (blank screen)
- Point list point sprites
- Effects in lowlevel or shader level?
- Surface Area Heuristic
- [C++] Window's GDI and Bitmap manipulation - Help!
- Thinking ahead in game creation
- ShaderX3 Adaptive Glare question
- GLUT vs SDL
- Ray tracing triangles problem/question