- DXWORM (directX) nibbles/snakes clone
- Collision detection in a 3D scene
- NemoX engine Beta testing
- I'm a DirectX developer
- Game Idea
- I'm glad
- OpenGL Performance...
- What's do you want neXt in OGL
- Model Editing
- hehe
- Laser Weapon
- Good OGL books
- Normal Vector of Velocity
- GL/OS Unified Gaming Library
- OpenGL in Delphi
- Your Hardware Accelerator (on a PC)
- Character Modelling
- OGL links
- select, drag and modify
- Zooming
- Checking if Texture is Loaded into Memory
- what vendors supports GL_ARB_fragment_shader?
- Index Buffers
- DirectX: lack of tutorials
- DirectSound issues
- Bump Mapping (normal pertabation)
- Troubles with Portals...
- GLExcess
- Transparency with Billboards
- Is there a way to use OpenGL commans to mark areas
- OpenGL, the right graphics API?
- Setting up OpenGL Materials
- Setting up OpenGL Materials
- DirectSound & DirectMusic programming
- Alpha values
- 3D Game Engine Design
- 3dsmax to directx
- 3D object
- Transparent color
- indexing through my mesh's animation
- OpenGL Extension
- GL terrain demo preview.
- 3dsmax x-file plugin
- DirectDraw
- Rotation
- DirectMusic
- Help Required
- Modeling a liver with opengl primitive commands
- opengl lights
- Texture Loading
- Motion blur and fancy video effect thingy
- textures
- complied_vertex_array
- Rendering without Vertex Buffers
- FPS counter
- one texture after another
- Normals
- Looking for help
- opengl support under linux
- ARB_compiled_vertex
- garoud shading
- Verticies Per Frame
- opengl support
- Quad Trees
- 3ds with max's texture coordinates
- Vertex Arrays with Multitexture
- vertex arrays
- GLUT
- Please Help
- OpenGL Excercises
- Camera Movement
- Loading 3ds files
- Moving camera
- Shaders
- Blitting sdl surfaces with opengl
- AUXillary Functions
- Face Culling
- Forum FAQ
- Forum FAQ
- Vertex Array slower ?
- tutorials on text
- Texturing 3ds objects
- what is faster -- quick question
- 3d picking
- Per pixel lighting without register combiners
- outline font flips my normals
- Shapes in DirectX
- ARB_window_pos
- Batching/Vertex Buffers
- C#
- Rotation
- Transparent Faces
- Exporting from 3D Studio MAX
- how to make an axis?
- DX DevCaps Database
- Two simple problems ...!
- why triple buffer?
- can i pause the wave file
- Problem with 3DS UVW Maps
- Frustum vertex extraction
- jpeg in reverse
- glOrtho question
- Error with GLUT 3.7
- Collision problem
- Perspective Rendering Info
- multiple rendering contexts
- Animation with .X files in my DirectX app
- error when using extensions (glActiveTextureARB)
- OMF versions of the directx libs
- interactive transformations
- LPD3DXFONT and string widths
- IDirect3DDevice9::Present function
- multitexuring with vertex buffer objects?
- Voxels in OpenGL?
- DirectX 9.0 tutorials
- Retrieving information about the video card
- DirectX .md2 Rendering (From GameTutorials.com Ope
- Problem with textures in a rectangle built with Tr
- Point Size Scaling
- Shader Output?
- Directx9 Rookie lost in translation
- DirectX game!
- Performance problems with VBOs
- New to DirectX
- need the OpenGL SDK v1.4
- DirectX and database?
- Load 3ds object
- DirectX Rendering Problem
- Head in the clouds.. Blending depth test
- Learning DirectX 9.0
- Direct3D .X tools
- I need the source code of "Real-Time
- Subanimations Supported In .X Files?
- Lionheart14
- Non Managed DX, Managed C++ and Windows Forms
- opengl update
- Draw a textured circle
- Would like to learn directX
- OpenGL or DirectX?
- OpenGL Color Keying
- Perspective Projection
- ambiant occlusion
- specular exponent in pixel shaders
- About Brightness, Contrast, and other fun..
- Shadow function
- 2D Drawing in Direct3d .net
- SurfaceToSurfaceCopy (Direct3D)
- Rasterization using half-space functions
- Render states, queues and operations?
- Has anyone worked with the WildMagic Engine?
- Offscreen VS RenderTarget
- Tile based terrain texturing
- Rendering Problem with MDI Child Form
- 3D/2D View Frustum Culling
- per-pixel lighting without pixel shaders?
- IDirect3DStateBlock9::Capture
- Vertex structure
- Rendering Fog in software
- Collision detection using shaders?
- 3ds Max -> OpenGL Matrix conversion, WTF!
- CreateTexture and Laptop Issues
- Multisampling? Anisotropy?
- Graphic Card Capabilities
- Self made matrices instead of opengl
- minimizing Render State changes
- Widescreen for FPS shooters
- software rendering: homogeneous coordinates
- Which view vector to use for back-face culling?
- Font antialias?
- collision detection
- Raytracer code help
- Size of shaders on card
- LCD Vertical Blanks
- help, how to do?
- The Next BIG Thingy in Real-Time Graphics
- Loading FX file fails, but only in my engine
- Texture Transformations
- Cg != HLSL?
- Need help with ASE format
- Nvidia vs Ati problem
- Manually manipulate depth and/or stencil?
- calculating curvature of .X mesh file
- making sprites
- Perspective Projection
- splatting help
- HUD: 3D Icons problem.
- Assign Mesh to node (of Octree)
- my little project.....
- Draw a sphere in DirectX
- Basic Lighting
- converting between GLSL/Cg/HLSL
- Advanced Lighting help
- Frustum Culling problem.......
- Does Present() Block?
- DX9 Query
- Alpha Sorting.....
- bone transformation / animation
- Collision detection......
- converting NormalMap to HeightMap
- OpenGL : Lighting : Black spots seen
- How is Per-Pixel Lighting done?
- Demystifying Quaternions....
- Lighting & shadow combo
- dx direct 3d HELP? Please
- Changing brightness and Contrast (Directx 9.0c+C#)
- Image list texture
- Using UpdateTexture
- from texture to pixel
- How to retrieve the original data?
- Screen To World Coordinates
- PNG in DirectX
- Atmospheric Scattering
- {templated} .X file reading
- Export Maya mesh as mesh data file for OpenGL
- Loading images in OpenGL
- from .txt to array
- Loading textures in openGL
- Questions about Textures
- What Kind of Normal Maps are there?
- Batching indexed primitives
- Memory Leak using Java 3D
- HLSL get parameter
- virtual touring
- Anyone familiar with OpenML?
- loading textures into openGl
- Weird GL glitch on Win32
- Software to create animated characters
- Display lists
- stencil.c : eerie behavior ?
- Bumpmap issues
- texture problems
- Glut and fullscreen
- gluLookAt alternative and building look-at matrix
- Creating a Vertex Caching System
- Animation optimisation
- P-Buffers With RTT
- Indoor / Outdoor Rendering Questions
- Multi-pass or Multi-tap?
- Depth buffer works bad
- Frame rate/render rate question
- 3D Modelers
- Normal map question
- help with diffuse per-pixel lighting
- Response to an internal event using GLUT
- Best animation method.
- Help me! Reedbeta!!!!
- Vertex array NEED help!!
- OpenGL/MFC: problem to save alpha-channel to Tiff
- math behind a polygon
- GL Extension setup question
