View Full Version : General Development
- Next Step?
- Cry for Win32 help!!!!!!
- Best engine for Elite-Clone
- greta, anyone?
- Proper C++ Implementation
- Approximate Ray Tracing on the GPU with distance impostors
- Floating-point model?
- Making Documentation
- elastomainia
- Network someday, what now?
- can the DLL access the heap area of another dynamic lib or static lib?
- Server Engine?
- Summer of Code
- Embedded Web Server
- Opening web-browser and display a page from C code
- Damn corrupt files!
- Win32 Clipping
- Visit all nodes in a tree without recursion...
- Using MySQL for a 2D MMORPG?
- How to plan a game? (Design doc)
- Need help with QueryPerformanceCounter and Dual Processors
- Network replication
- Difference between Client-server, peer 2 peer and Master Server?
- saving depth in the alpha channel of a cubemap
- Will Java3D be good enough for this game. Screenshots Inside.
- looking for Engine
- Kaneva..anybody?
- Ordinal Madness
- Mobile Phone Development
- i need help PLEASE!
- File reading: feof() not working as expected
- implementing a DHCP client
- Archiving Data for Program Retrieval?
- Basic action-response system
- CodePlex
- On the fly compression/decompression of data sets?
- price of BigWorld Engine
- J2SE SDK + Motorola J2ME SDK = ????
- 2d multiplayer C++
- Quake 3 BSP Gravity issue
- Need some Suggestions
- How to Develop a 3D game from scratch.
- Most Advanced Game
- Knowing vertex position on after projection
- error running my program on other computers
- Performance of Priority Queues
- opengl or directx skysphere
- Running multiple instances of a game
- Tree view control in VC++ .NET
- Directory structure in VC++
- framework help
- Clicking on a map
- Bs_ownerdraw
- Need help with MSVC executables
- TreeView control in VC++.NET
- Using Netbeans J2ME Configurations
- Mouse-controlled Melee
- Robot’s Moon : A new game is born
- Lua: Catching calls of non-existing functions.
- Buying or getting a free game engine
- JAVA packages for virtual environment
- EVE Online
- Generic Controller Classes
- Creating a Game...
- Safe to hex edit my .exe?
- Getting my Lightwave models into Reality Factory
- I need help with Unreal Engine Editor 2-monsters,player character,and script
- Tile art? Sources and tutorials?
- looking for racing game tutorial plz (my First post)
- Irrlicht or C4 for an MMO? Or another one?
- Animation middleware, Granny vs. Emotion FX
- Math Library Errors while building using Cygwin/GCC (Very Tough)
- What compiler do you use and why?
- Ready for the next step.
- DX9 Create Rotation Matrix around pivot point
- just to start
- Direct3D9 terrain collision
- nvDXTlib on Visual Studio 2005
- Racing Games
- Other needed programs to make games.
- Debugging Threads in VC++
- LARGE_INTEGER? Trying to get a timer to work
- Fast dynamic loading of assemblies in C#.
- Flash for full length non-browser games?
- browser independent online games - language?
- [vc++] How can I create this look in my own prgoram?
- [VC++] Identifying dead code
- Please teach about "Mouse Control"
- Unresolved external symbols - anyone know where these are from?
- C++: casting pointers to member functions
- Fast file and folder information
- GLib - Setup?
- Parser for C++ Grammar
- please tell me about attack by mouse
- Improving file access
- problem with TcpClient while connecting
- Need People that knows a lot about C and Make.
- How to use resources (.rc) with any file?
- Simple text based game in C++
- Getting RAWINPUT under Windows to compile
- The Bicycle paradigm
- How to load a DLL from a (.rc) resource?
- Stopping a failed build from linking in DevEnv?
- Using XML Schemas with VS 2005
- Willing To Learn
- Just Learning
- Who learned to code by starting with games?
- Approximate time to learn?
- Software licenses.
- Beginner C++ tutorials
- A little help with menus
- Visual Studio 2005 issues
- The Complexity Of Your Software
- programming for iPod?
- Common Mistakes & How To Fix'em
- Help out a newbie
- Synchronizing games for multiplayer
- How To Start Off
- Downloading Python
- Game development environment....
- engine modeling
- Newbie in the ocean of windows programming
- Collision response , basic velocity inversion ..
- Enlighten a bit something for me...
- Visual C++ 2005 pro and using the profiler
- problems with getline()
- least squares solver (linear)
- DLL Questions
- Help 3D studio max
- Simple Noob Question
- To ask or not to ask? (about CSG)
- Question about GPL
- Diagnosing suspect open handles.
- Mac shell accounts?
- Learning multiple languages at once?
- Mobile MMORPG Engine
- Virtual Floppy Drive
- Ah first mmorpg
- Launcher
- php tutorial
- Graphics engine/language advice
- DLLs and .NET 2005
- Real cars, license?
- Build systems - loves and hates
- c/c++
- Bitmap problem
- blitz book
- Looking for an Engine
- std::map<char*,std::set<char*>> nfa;//IS this declaration wrong
- Scale Issue URGENT
- Shared engine development
- Problem of displaying Chinese & Thai font in Java J2ME games on Samsung D520
- best way to learn
- need help urgently
- VC.Net 2003 /Clr and /RTC1 switches
- Xna
- Distributed System
- Software help
- Hello all
- Api Function Adapter
- About MMORPG Programming and Design
- Criteria based random numbers
- Simple Script System questions
- Start application by other one
- novell certs ?
- cross platform troubles
- servers?
- learn java?
- [C#] Quadtree (2D Game)
- Is there a n00b forum?
- Python .pak Distribution
- A few questions
- (C++/Win32)Strange problem with CreateWindowEx (WndProc not called)
- flash or java?
- 16-byte aligned vectors with GCC
- SVN repository
- Learn to walk before i run!
- need help compleatly new at programming
- Please help with opinions on in-game graphics
- Quadtree Terrain / Heuristics
- hash_map<string, object*> problem
- Open a file using its associated .exe
- PLZ Help
- 'using' all methods of a base class
- rendering oscillators
- What Is The First Step In Game Development?
- Visual Basic 6.0 and 3D Game Programming?
- Help me edit names of ablities, etc and text messeges and warcraft 3 frozen throne
- Help..
- Finding my memory leak
- copy protection
- Simple OpenGL library (with possible Python bindings)
- So I've got this Java book...
- How do I create desktop shortcuts from C++?
- python animation?
- how to do sprites?
- Creating gravity
- xna c# woes
- How to use DirectSound
- Passwords on WinXP
- Megazeux tracer robot!
- Help please!! Come Look!
- anyone using haskell?
- SVN versus CVS
- Builder 6 How do I io.dll
- Easiest 3d Game Maker Software?
- Rather quick question
- Culling And Transperent Wall
- New To Programming: The Basics
- Modding
- MMO help
- bsp
- Automatically decorating a class
- FPS engine
- Networking
- I need help with making a text based MMO
- Library vs. hard-coded networking
- Getting Started. 99% Noob.
- Game cinema
- new computer
- DLL accessing main EXE class methods
- Challenge
- model loading into 3d fps
- Singleton problem
- Undefined reference to GameManager?
- UndeadScript scripting language and Undead Cocoon :-)
- Scripting implementation questions...
- Keeping track of memory usage
- Const / NonConst Copy Constructors / VC .Net 2003
- Advice on writing a 2D hex-based wargame?
- Tool for creating compact diffs for binary files
- Doom - BSP tree implementation
- C++ help
- C# Socket IP Problems
- More C# Socket Problems
- Flash + C++ MMO Tutorial
- some advise
- How to develope a 3D racing game?
- Help with cinema
- libraries...for games
- Skeletal Animation Performance
- Php/MySQL
- g.729 codec matlab source code
- XBox 360 development questions
- Help with libnoise - can't get it to link
- alright i need help ?
- using arraylist to read and write values of data in .ini file in C++/CLI
- Life Cycles
- Wii Development Kit
- DevMatser 3d engines database
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