- Feedback on code
- which (professional) 3D Engine? many objects, detailed objects, existent c# code
- GetPrivateProfileSection question!
- Engines for the PSP
- Res files
- Testing final code
- Problems with outsourcing game characters.
- game engine selection
- weird crash bug
- License keys system
- engine for arhviz
- creating a 3D chat room applet for web browsers
- The Most Sophisticated Free/Cheap 3D Game Engine - For MMO Creation
- What about Leadwerks 2.0?
- Starting off 3D game development?
- Choosing the game engine
- Warning: Linux + Intel + OpenGL = Potential Segfaults
- Any easy to use game developing package?
- MMO Game Design Concept?
- Simple guidance to a new developer
- What path should I take?
- modular programming
- MMOFPS Game Developement Software
- Game-ready model shops
- [HELP] First c++ text based game :)
- TCP/IP Packet Send/Recv problem
- [TCP] Send to multiple clients
- NETWORKING: P2P vs. SERVER based online multiplayer games.
- Great 2d Game Engine for an FF RPG style game.
- Porting games from PC to Xbox360, PS3 and Wii
- where to learn shaders ?
- Program can't find file's passed to it
- rts
- Handeling on model events...
- Questions for peoples who got Torque 3D engine
- Need help - morpg 3d engine / sauerbraten?
- ray tracing engine licence
- C++ - When to use .h , and.cpp
- I've got an idea...
- some versatil 3d engine
- dynamic animation with vertex weights
- What engine-feature you would like to have in (close) future?
- Yet a another "GDD question" thread
- Little help
- A few questions about torque
- New to site and Game design.
- C#.net
- 2.5 Fighting Engine - any open source?
- Max number of "independent" objects in a scene
- Manipulating Terabyte size Arrays on Win32 Systems
- Building a MMORPG...
- simple save/load system with Boost Serialization
- Need loop help (beginner)
- No Facial Animation?
- Mac vs Pc which is a better development platform
- game publisher or distributers
- Framerate in a browser
- Calling the Geniuses on this one
- Engine with decent car physics implementation
- QuakeIII Arena Issue At Running
- Assignment Unknown
- Engine for 3d chat
- BSP editor
- web programmer trying to learn how to make games....help!
- "Ultima Online Mondain's Legacy" can anyone convert it?
- Game State Machine
- unreal engine 3
- Engine for large-scale RPG
- Need help to see if this is original.
- Game-ready model shops
- Most ridiculous thing i have ever read
- Keeping Track of Collision Detection
- SDL: Spacebar Resulting in SDL_QUIT?
- Game Development!
- Particle System Performance
- Confusion about compile times
- Advice on no programming tools
- Visual Basic Programming.
- [SIMD] Direct access on m128i data type...
- SDL Not Erasing Old Images From The Screen
- How to find position(Rank) of the user car on Racing game
- Need help making my spaceship rotate and translate at the same time
- All my precious work gone!
- Max5/MSP/Jitter and/or PureData - Extended
- make a spaceship follow another in 3d
- Raycasting Engine
- Game Engine Development
- Copyright
- Neat little trick I just figured out
- Game Engine
- Video Game Design Course Questions
- XNA Question
- [C/C++] Reverse Engineering Tutorial for newbies
- Quality Books For Game Design
- Looking for c#/c++ engine for mac osx
- Hash function
- Creating a time system. Thoughts and experiences?
- Group games
- Math "Compiler" tool
- Display 3D animation on something different than a screen
- I Need some advice
- programmer need help on 3d game asset creation, design, outsource(?)
- Data transfer conservation design strategies?
- How hard/impossible would it be to make a model creator/animator?
- Pixie - A nice 2D Game Engine
- Any good socket server for use with a Flash MMO game?
- making a crane simulator... two stupid questions...
- Getting user input and checking for network packets on single thread
- n00b question
- Quest3D as a choice for developing driving simulator
- So I'm making a simple platformer.
- Game timer question
- A question about xbox arcade publishing?
- Old
- Visual Studio file tabs ordering
- Sorting 4 floats, is a quicksort algorithm overkill?
- Background processing of data
- loading multiple D3DXLoadMeshHierarchyFromX problem
- D3DX matrices
- D3DX Camera Direction,
- Some pointers please
- Visual Studio RPG
- Does anybody know of the GSP program at Devry?
- 3D models software
- Drawing picked triangles of a mesh
- klassen mit zeiger auf die jeweils andere
- Unity 3.0
- VS2008 adding to %PATH%
- 3d Engine for indoor
- " How do i get into game developmet? "
- [FPS] Tactical Assault (Tactical Ops 3) developpers needed
- 3D racing game