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  1. Creating gimbel lock
  2. Lines
  3. Billboarding
  4. proof for cartesian product of two sets
  5. what does represent quaternions addition?
  6. Is there gravity in the process of falling body?
  7. A new theory of time-space
  8. Simulating isometric engine in 3d
  9. Beginning math and physics for game programmers.
  10. help to find the adequate formula
  11. can you solve this pls???
  12. new theory of time-space: revolution in physics 1
  13. Scene Graphs and Constrained Physics
  14. What kind of math
  15. math books
  16. Button Bashers...
  17. Complex numbers
  18. Input Tweening
  19. Probabilities and independence
  20. is my proof correct
  21. implementation of Bayes law(probabilities)
  22. combinations
  23. Detecting if n is of the form a^b
  24. 2 = 1
  25. polygon math
  26. Good water physics engine
  27. Simultaneous Colliding Contact
  28. Mouse -> Ray
  29. Paid Programmer Contract work
  30. Simulating the "bounce"
  31. Game Theory
  32. Flight simulator
  33. gimble lock
  34. Please help me find a simple formula to...
  35. Camera (View) Matrix - Help
  36. Probabilities
  37. Axis to Angles
  38. Mathematical Physics Equations
  39. World of Mathematical Equations
  40. physics engine
  41. Extracting viewing direction..
  42. sep axis theorem & collision response
  43. 2D rectangle circle collision
  44. slot machine physics
  45. Constant speed following bezier curve
  46. Choosing Rotation methods for Planes...
  47. Gauss-Seidel Initial Guess
  48. Soccer (Football) Simulation Mathematics
  49. vector | matrix | character animation
  50. volume of revolution
  51. Transformation matrix
  52. BSplines
  53. Intersecting hull
  54. Rotation around specified point
  55. Tangent space matrix
  56. D3DXVec3TransformCoordArray
  57. Writing a pendulum simulation - ideas and comments please
  58. Screen Resolution calculus
  59. Creating a path for an object walks
  60. Help Planes & Angles
  61. Proximity Algorithm
  62. Approximation of vector normalization
  63. Novodex Pendulum simulation instability
  64. Physics or no physics to achieve this effect?
  65. Rotation and Vectors. HELP PLZ!
  66. Point Vs Triangle ?
  67. Rotating around a Pivotpoint with Quaternions
  68. calculating shadow quad
  69. Hierachical rotations (Skeleton) using Quaternions, ARGH!
  70. Calculating percentage location in a normalized set of data
  71. BSP Collision detection
  72. soccer game
  73. How to simulate wind?
  74. Best fit (Matrix solver)
  75. elliptic paraboloid
  76. Robust and simple Inverse Kinematics (IK)
  77. Character's movement mechanism
  78. A few questions on using quaternions
  79. A new Physics Engine demonstrations tool..
  80. How 2 quickly calculate normals for deforming objects
  81. Point sets
  82. Novodex Raycastin Woe's
  83. Pro and Cons about ODE and Newton Game Dynamics!
  84. Hashing for int tuple matching
  85. "Sliding" Collision
  86. Physics & Scene Management with DirectX
  87. determinant of the sylvester-matrix
  88. Angular Velocity
  89. transforming vector 'p' to vector 'q'
  90. Extract Yaw angle from Matrix
  91. How do I solve this equation...
  92. Need help in DarkBASIC for perfect collision in a FPS Game
  93. Voronoi diagrams
  94. Distribution of random
  95. Making objects rotate towards a targeted coordinate.
  96. Help with -simple- math/physics problem?
  97. Need some C coding help with matrix math
  98. OBB vs World
  99. Bit Length to Mask Transform
  100. collision frustration help! (closest triangle)
  101. getting the closest triangle from triangle list
  102. Car physics for 2d Game
  103. Storm lightning...
  104. How to begin Collision Test?
  105. Calculating Half-Width of an OBB
  106. ode
  107. Transforming an ellipse..
  108. Sign of affine transform determinant?
  109. The Ultimate Fast Absolute Value
  110. The Ultimate Fast Interger Square Root
  111. Rigid body dynamics
  112. simle quaternion camera
  113. Need an object to object collision detection SDK
  114. Newbie Question about Phyiscs Engines
  115. about Triangulated Irregular Networks generation algorithm
  116. point in polygon test
  117. Two Collision Questions (Ellipse and Triangle)
  118. Transform Matrix from 3ds max to right-handed
  119. convex concave test
  120. Polar function ray intersection?
  121. Convert double to float
  122. CluCalc
  123. physics of explosions
  124. Average direction vector
  125. 3D Stereo image pair (cross -eyed)
  126. Screen Space to World Space
  127. car physics
  128. Extract euler from rotation matrix
  129. Help! Coupled PDE for double pendulum.
  130. forward from matrix
  131. Physics =/
  132. How to find minimum distance
  133. Camera rotation?
  134. forward vector
  135. Inverse Kinematics Library for C#
  136. Vectors on plane to 2D
  137. 3D collision
  138. Terrain Editor - Physics related problems.
  139. Finding closest point on mesh
  140. Balance a quadtree
  141. physics
  142. (2d rigid body) erratic collision response
  143. space shuttle simulation
  144. Gravity in a Ray Tracer?
  145. Finally ODE Trimesh-Trimesh Collision works!!
  146. 3D Vector Point Calculation
  147. simulating a weld (2d rigid body)
  148. Monstrous Car Physics
  149. Rigid Body OBB
  150. Convex Polygon Surface Mapping
  151. coldet
  152. Math in real time.
  153. Complex Ray Tracing
  154. C2 Spline Interpolation
  155. unknow z coordinate calculation
  156. Beginner Help Required... C# physics engine.. (Urgent!!!)
  157. N-Dimensional Perspective Transformation
  158. A camera that orbits around a mesh while matching its "roll"
  159. Velocity from 2 Transformation Matrix?
  160. Movement on an angle??
  161. Camera maths
  162. Left-Handed To Right-Handed
  163. OpenGL and Projection
  164. How to stop objects passing through each other?
  165. optimized arbitrary matrix-math library
  166. Area of a quadrilateral
  167. usable physics
  168. Multiplying Two Homogenous Matrices, what is the Quat Equiv?
  169. Quaternion camera rotate by mouse?
  170. Getting the angle to fire at a player
  171. Extrapolating curves from a set of points
  172. Force Vector, constant velocity?
  173. Rigid Body Physics
  174. ODE.Net rotation
  175. Quat Slerp and Position Lerp?
  176. How to count "rotations"?
  177. center of a cylinder
  178. box tri intersect
  179. Nyquist Theorem Oddity
  180. fastest ray triangle intersection test
  181. conversion of 10-digital id to 8-digital id
  182. Newton problem
  183. Unusual curve format
  184. Completely puzzled in rotation matrix w/ axis-angle operations
  185. Got a silly problem about Novodex
  186. Exporting objects from 3ds Max
  187. uniform random point inside circle
  188. Finding length of a curve
  189. random vector on plane
  190. [help] fast intersection calculation between bezier curves & rectangle
  191. Trying to understand a few equations
  192. distance to 3d line
  193. Finding outward face normals
  194. genetic algorithm
  195. [Physics]Basic game collision-PhysX
  196. Does Maya use Hermitian curves?
  197. Sort 5 objects with 7 comparisons
  198. Finding out a rotation matrix between two vectors
  199. Trampoline
  200. Extracting angles
  201. Scalar Fields
  202. Rotation around a vector
  203. Normalizing the sum of two vectors without using a square root
  204. AABB collision
  205. uniform random point inside a triangle
  206. PhysX triggers with triangle meshes?
  207. Scraping off the rust: rigid body physics.
  208. Point Lies on Edge or not
  209. Which trig function is fastest to compute?
  210. Graph teory : matrix of a tree ??
  211. 4x4 Matrix Inverse
  212. help with solving nonlinear ode
  213. ellipsoid radius
  214. Win/loss ranking
  215. Algorithm for Best Amortization Order
  216. ODE character movement
  217. 2D Rollercoaster multiple cars?
  218. Fitting triangles
  219. tri - aabb with intersected faces.
  220. kd-tree intersection / traversal (picture included)
  221. Geomeric Algebra books?
  222. Normal of an ellipsoid
  223. SAT collision not working
  224. 2D Collision Detection
  225. coplanar planes
  226. 2 plane intersection
  227. Little dotproduct issue
  228. Calculate the slope of a triangle?
  229. Sigma Notation Question
  230. Calculate transformed area of mesh?
  231. Per-Polygon Collision Detection
  232. Converting a world point to a tangent basis
  233. Multiple DirectX Rotations
  234. Need Help Finding Vol. by Revolving Around a Region...
  235. Verlet Integration 2d - Collision Handling - C++
  236. Help me solve Int of ((6x^2+1)/(8x^3+4x))dx
  237. Need some help with some math
  238. Just about no math background and need to learn some more!
  239. The biggest problems in implementing physics to your game(s) - Help me with my thesis
  240. data storage for lots of points
  241. Plane Triangle intersection
  242. Fixed-point Inverse Sqrt
  243. Representing a racetrack in 2D form
  244. Skeletal animation and Robotics
  245. triangle UV/texel aspect ratio
  246. Where Can I learn Trig Online?
  247. Animating with Keys and Curves
  248. Coordinate Mapping
  249. Eigen thingys and volumes
  250. Type of Physics Engine?