- Some body can tell me!How to play c++ music ?
- OpenAL problem...please help.
- Need Source Code for playing Background Music
- Pausing In OpenAL
- 5.1 !!!
- How I can use the Doppler Effects????
- How many sources can reproduce in OpenAL?
- I need to reproduce music in format Wav.
- Can't link to OpenAL
- Volume Control
- OGG Streaming & Loop
- changing the output device with openAL
- MP3 Playing in OpenAL
- Problems with AVI Audio and OpenAL
- streaming oggs
- Speex
- I can't suspend a context
- ADPCM WAV
- OpenAL/MinGW32 Warnings
- Microphone with EAX
- Streaming audio
- OpenAL beginner using MinGW32
- SUP ppl! HELP HELP HELP openAL!!
- EAX in openAL
- Sources in OpenAl
- DirectMusic in a .NET environment (C# or C++.NET)?
- dsound problems
- FMod Crash In FSOUND_Update
- MOD XM IT Trackers
- Error in OpenAl
- OpenAL lesson 1
- "noob"-questions
- OpenAL Synth
- Music Types
- OggVorbis - VorbisFile's ov_open crashes.
- openAL determining max-sources
- Microphone and its working condition
- need help in DirectMusic and MIDI
- How get name of device in OpenAL?
- Composer offering work
- Question on waveOutOpen()
- Tutorial 8 with C++ OpenGL?
- OGG Vorbis Problem -> ov_read function
- DirectMusic Segment pausing
- OpenAL, play sound while key pressed
- OpenAL problem
- What is the best sound engine to use?????
- OpenAL: "No sound" problem
- OpenAL1.1!
- MusicComposer and SoundDesigner for your services
- OpenAL Doppler Effect
- Sound problem
- Wildfire Games / 0 A.D. -- Seeking Sound Design
- Ogg vorbis problem: ov_open(...)
- OpenAL data size
- Sound from center channel only with OAL, How?
- Trouble compiling my DSound app
- Using libVorbis and libogg with DSound
- Stop and Play in DirectSound
- Some questions on Sound Systems & Audio Processing
- Pacman sounds
- Bass Library for audio projects
- Audio engine Class structure heirachy
- Playing Multiple Sounds
- Dolby Digital support for Audio engine?
- OpenAL Contexts
- OpenAL Sources
- Sound in Directx
- ov_open_callbacks() question
- Any experience with DirectMusic Producer?
- Multiple DirectSound devices in one application
- Problems using EAX with openal
- Problem compiling OpenAL in Borland Builder 6
- OpenAL can't replay sounds
- Music composition - Folktronic, ambient, etc
- Great Music And Sound Design
- Composer available....
- Real time sound capture and processing
- SDL_mixer.h
- An ogg decode problem about the function ov_read()
- Are there any open source library for mp3 decoding?
- music program timing troubles
- How can I get the sample rate from an mp3 file?
- 5.1 Services
- Buffer size,duration and other parameters!!
- How to pause a stream?
- Can we use function acmStreamConvert() to decode an mp3 file?
- Begining of Sound/Music Study
- Directsound Capture/Output Buffers Not Playing Evenly
- PlaySound() in opengl
- need openal help
- Flash Possibilities
- Capturing output sound
- Virtual camera using C# and VB.net
- dsound streaming in dll, notification problem...
- Sharing 1 sound buffer between 2 DirectSound objects
- Convoluting sounds with memory restrictions
- Game Audio Conference in Austin
- Realtime streaming from Primary to Primary on separate cards
- [OpenAL] moving audio source
- Synchronising DirectSound output
- openAl timing woes (my first post)
- Help me : HOW TO add effects to my voice (sound ) in real-time (on live sounds)???
- Key functioned from FMOD?
- Unreal 3 Audio... Any experience?
- New Sound Effects site
- How to Use OpenAL 1.1 for visual C++ express 2005
- Direct sound:capture sound into buffer and playing buffer with synchronization,can?
- MP3 streaming
- need code for a lowpass filter
- Send sound buffer to virtual audio device and pass to real device for playback, Can??
- OpenAL Multi-Channel Support
- effect/generator parameter latency in a music program
- Voice processing for variety
- Setting time index in an openAL buffer.
- problem integrating ogg buffer in game
- DirectSound Capturing left & right channels seperately
- Question about stream audio with DirectSound
- CallerID and DTMF
- How many input channels can I capture?
- All sounds playing at maximum volume after app switching (DirectSound)
- Question about DSERR_BUFFERLOST
- OpenAL newbie question
- Identifying pitch from a buffer of voice data?
- how to control sound cards
- OpenAL stereo background music
- linking problem on vc++ express 2005
- midi
- Use DirextX to detect the sound level
- Looking for Mobile Phone MP3 Decoder C++ Source
- How to Check whether a sound card exists?
- Problems loading XACT global settings
- Accessing mp3 files on mobile phones
- OpenAL : Reading Line-OUT
- openAL ogg plays too fast
- Poor quality output with OpenAL
- Using directShow
- Confused about my buffer size...
- OpenAL speed
- Output capture and Primary Buffer access in DirectSound
- alut.lib
- Midi time to milliseconds?
- Sound Design, Original scores, Mix and Editing
- weird problem with ogg/vorbis sdk under windows
- DirectSound Param Equalizer filter/effect
- preferred formats
- Control MIDI left and right volume
- [OpenAL] Some Troubles
- DirectSound stereo treatment
- [OpenAL : EFX] alGetProcAddress() Problem =/
- Playback to multiple soundcards
- Idea: Real Time Dynamic Binaural Sound
- Audio Library for Python?
- OpenAL Initialization Problem
- Maximum number of source/channels which can play in same time (OpenAL)
- Help For sound for game
- Free music editer
- Add sound to a 3D environment
- sound for map
- read listener position from ASCII file
- alut
- OpenGL+OpenAL Oscilloscope
- alut and various openal issues
- wanting to license sound effects
- Getting Sound Attributes
- Playing audio through another computers speakers
- play wav file while moving.
- Sound in Revolution3D
- Initialize DirectSound in c++ (with Dev-C++)
- Music and sound effect creation
- import a noise map and reproduce sound at set dB levels
- DirectShow vs. DirectAudio help
- Holophonic audio
- WDM Kernel Streaming?
- Making your own synths
- OpenAl tutorial 8
- alutCreateBufferFromFileImage never works
- OpenAL/Ogg streaming hiccup when screen resizes
- Capturing sound and sound intesity
- OpenAL + Ogg seg fault
- Sound level meter
- How to Collect Sound and Analyze!?
- Which sound format is better?
- Implementing volume sliders for Music SFX in game
- DirectSound linker error please help!
- Need open source directplay voice like API
- Sound card, speaker and speaker configuration
- [openal] [c++] Some basic questions
- Writing codecs in C ?
- SIMPLE *.Wav File Altercations
- Good Audio Support in a 3D Engine?
- phase and amplitude of sine wave
- FFT blues
- Music generation/creation software
- using resamples to make filters
- fft phase quick question
- pitch scaling
- Modern Sound
- Real-time sound processing
- Finding the Pitch of a Wave file
- Help with simple DirectSound c++ app
- DirectX.DirectSound make simultaneous into successive
- writing virtual audio driver
- Capture Speech with DirectSound Problem
- need the experts advice - sound in open source engines
- DirectSound creation/deletion preventing application from closing?
- audio processing (shameless plug)
- Stereo Widening for spatial music
- Sound Recorder and Compatible Mic
- Processing a WAV file for events
- Virtual audio driver for recording
- alcSuspendContext is not working
- How to return Ogg Vorbis file pointer to start?
- delays in sound sdks, typical?
- HOW TO : write a phase vocoder
- pitch detection
- CreateSoundBuffer returning DSERR_INVALIDPARAM
- Definition of a beat and BPM
- How to use an fm synth
- "Soundshader"
- adding my music to my game
- Vinyl record scratch effect
- my new synth
- Strange Problem with XACT
- Good open-source audio libraries?
- How do u extract audio from computer to a file
- help for sound noise suppression ... (directSound)
- Newbie question
- Fireworks Sound Effects
- alutLoadWAVFile question.
- Run Time Check Failure
- Moving Sounds in DirectX DirectSound
- Question about playing wav file
