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  1. Some body can tell me!How to play c++ music ?
  2. OpenAL problem...please help.
  3. Need Source Code for playing Background Music
  4. Pausing In OpenAL
  5. 5.1 !!!
  6. How I can use the Doppler Effects????
  7. How many sources can reproduce in OpenAL?
  8. I need to reproduce music in format Wav.
  9. Can't link to OpenAL
  10. Volume Control
  11. OGG Streaming & Loop
  12. changing the output device with openAL
  13. MP3 Playing in OpenAL
  14. Problems with AVI Audio and OpenAL
  15. streaming oggs
  16. Speex
  17. I can't suspend a context
  18. ADPCM WAV
  19. OpenAL/MinGW32 Warnings
  20. Microphone with EAX
  21. Streaming audio
  22. OpenAL beginner using MinGW32
  23. SUP ppl! HELP HELP HELP openAL!!
  24. EAX in openAL
  25. Sources in OpenAl
  26. DirectMusic in a .NET environment (C# or C++.NET)?
  27. dsound problems
  28. FMod Crash In FSOUND_Update
  29. MOD XM IT Trackers
  30. Error in OpenAl
  31. OpenAL lesson 1
  32. "noob"-questions
  33. OpenAL Synth
  34. Music Types
  35. OggVorbis - VorbisFile's ov_open crashes.
  36. openAL determining max-sources
  37. Microphone and its working condition
  38. need help in DirectMusic and MIDI
  39. How get name of device in OpenAL?
  40. Composer offering work
  41. Question on waveOutOpen()
  42. Tutorial 8 with C++ OpenGL?
  43. OGG Vorbis Problem -> ov_read function
  44. DirectMusic Segment pausing
  45. OpenAL, play sound while key pressed
  46. OpenAL problem
  47. What is the best sound engine to use?????
  48. OpenAL: "No sound" problem
  49. OpenAL1.1!
  50. MusicComposer and SoundDesigner for your services
  51. OpenAL Doppler Effect
  52. Sound problem
  53. Wildfire Games / 0 A.D. -- Seeking Sound Design
  54. Ogg vorbis problem: ov_open(...)
  55. OpenAL data size
  56. Sound from center channel only with OAL, How?
  57. Trouble compiling my DSound app
  58. Using libVorbis and libogg with DSound
  59. Stop and Play in DirectSound
  60. Some questions on Sound Systems & Audio Processing
  61. Pacman sounds
  62. Bass Library for audio projects
  63. Audio engine Class structure heirachy
  64. Playing Multiple Sounds
  65. Dolby Digital support for Audio engine?
  66. OpenAL Contexts
  67. OpenAL Sources
  68. Sound in Directx
  69. ov_open_callbacks() question
  70. Any experience with DirectMusic Producer?
  71. Multiple DirectSound devices in one application
  72. Problems using EAX with openal
  73. Problem compiling OpenAL in Borland Builder 6
  74. OpenAL can't replay sounds
  75. Music composition - Folktronic, ambient, etc
  76. Great Music And Sound Design
  77. Composer available....
  78. Real time sound capture and processing
  79. SDL_mixer.h
  80. An ogg decode problem about the function ov_read()
  81. Are there any open source library for mp3 decoding?
  82. music program timing troubles
  83. How can I get the sample rate from an mp3 file?
  84. 5.1 Services
  85. Buffer size,duration and other parameters!!
  86. How to pause a stream?
  87. Can we use function acmStreamConvert() to decode an mp3 file?
  88. Begining of Sound/Music Study
  89. Directsound Capture/Output Buffers Not Playing Evenly
  90. PlaySound() in opengl
  91. need openal help
  92. Flash Possibilities
  93. Capturing output sound
  94. Virtual camera using C# and VB.net
  95. dsound streaming in dll, notification problem...
  96. Sharing 1 sound buffer between 2 DirectSound objects
  97. Convoluting sounds with memory restrictions
  98. Game Audio Conference in Austin
  99. Realtime streaming from Primary to Primary on separate cards
  100. [OpenAL] moving audio source
  101. Synchronising DirectSound output
  102. openAl timing woes (my first post)
  103. Help me : HOW TO add effects to my voice (sound ) in real-time (on live sounds)???
  104. Key functioned from FMOD?
  105. Unreal 3 Audio... Any experience?
  106. New Sound Effects site
  107. How to Use OpenAL 1.1 for visual C++ express 2005
  108. Direct sound:capture sound into buffer and playing buffer with synchronization,can?
  109. MP3 streaming
  110. need code for a lowpass filter
  111. Send sound buffer to virtual audio device and pass to real device for playback, Can??
  112. OpenAL Multi-Channel Support
  113. effect/generator parameter latency in a music program
  114. Voice processing for variety
  115. Setting time index in an openAL buffer.
  116. problem integrating ogg buffer in game
  117. DirectSound Capturing left & right channels seperately
  118. Question about stream audio with DirectSound
  119. CallerID and DTMF
  120. How many input channels can I capture?
  121. All sounds playing at maximum volume after app switching (DirectSound)
  122. Question about DSERR_BUFFERLOST
  123. OpenAL newbie question
  124. Identifying pitch from a buffer of voice data?
  125. how to control sound cards
  126. OpenAL stereo background music
  127. linking problem on vc++ express 2005
  128. midi
  129. Use DirextX to detect the sound level
  130. Looking for Mobile Phone MP3 Decoder C++ Source
  131. How to Check whether a sound card exists?
  132. Problems loading XACT global settings
  133. Accessing mp3 files on mobile phones
  134. OpenAL : Reading Line-OUT
  135. openAL ogg plays too fast
  136. Poor quality output with OpenAL
  137. Using directShow
  138. Confused about my buffer size...
  139. OpenAL speed
  140. Output capture and Primary Buffer access in DirectSound
  141. alut.lib
  142. Midi time to milliseconds?
  143. Sound Design, Original scores, Mix and Editing
  144. weird problem with ogg/vorbis sdk under windows
  145. DirectSound Param Equalizer filter/effect
  146. preferred formats
  147. Control MIDI left and right volume
  148. [OpenAL] Some Troubles
  149. DirectSound stereo treatment
  150. [OpenAL : EFX] alGetProcAddress() Problem =/
  151. Playback to multiple soundcards
  152. Idea: Real Time Dynamic Binaural Sound
  153. Audio Library for Python?
  154. OpenAL Initialization Problem
  155. Maximum number of source/channels which can play in same time (OpenAL)
  156. Help For sound for game
  157. Free music editer
  158. Add sound to a 3D environment
  159. sound for map
  160. read listener position from ASCII file
  161. alut
  162. OpenGL+OpenAL Oscilloscope
  163. alut and various openal issues
  164. wanting to license sound effects
  165. Getting Sound Attributes
  166. Playing audio through another computers speakers
  167. play wav file while moving.
  168. Sound in Revolution3D
  169. Initialize DirectSound in c++ (with Dev-C++)
  170. Music and sound effect creation
  171. import a noise map and reproduce sound at set dB levels
  172. DirectShow vs. DirectAudio help
  173. Holophonic audio
  174. WDM Kernel Streaming?
  175. Making your own synths
  176. OpenAl tutorial 8
  177. alutCreateBufferFromFileImage never works
  178. OpenAL/Ogg streaming hiccup when screen resizes
  179. Capturing sound and sound intesity
  180. OpenAL + Ogg seg fault
  181. Sound level meter
  182. How to Collect Sound and Analyze!?
  183. Which sound format is better?
  184. Implementing volume sliders for Music SFX in game
  185. DirectSound linker error please help!
  186. Need open source directplay voice like API
  187. Sound card, speaker and speaker configuration
  188. [openal] [c++] Some basic questions
  189. Writing codecs in C ?
  190. SIMPLE *.Wav File Altercations