me_here_me
06-12-2007, 10:47 AM
what is the default setting of GL_PROJECTION matrix.
Lets say I set the matrix in my application like:
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glMatrixMode( GL_MODELVIEW );
and i donot make any call like glOrtho, glFrustum or gluLookAt
what will be the default values in the projection matrix?
I want a projection that does not have any perspective look. Just parallel display. How should I set up that matrix?
thanks in advance
Lets say I set the matrix in my application like:
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glMatrixMode( GL_MODELVIEW );
and i donot make any call like glOrtho, glFrustum or gluLookAt
what will be the default values in the projection matrix?
I want a projection that does not have any perspective look. Just parallel display. How should I set up that matrix?
thanks in advance