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View Full Version : DirectX based Quake 3 BSP Loader


chillypacman
07-14-2007, 10:15 AM
Are there any full featured (open source/freeware) DirectX Quake 3 loaders out there? The best ones I could find use opengl, the one DirectX based loader wasn't very complete since it lacked many of the things to load and it also didn't have collision detection.

kusma
07-14-2007, 03:57 PM
since when was it a loader's job to do collision detection?

chillypacman
07-14-2007, 10:19 PM
well it owuld be *nice* if it had collision detection.

Reedbeta
07-15-2007, 12:45 AM
It shouldn't be hard at all to convert one of the OpenGL viewers to D3D. The APIs are practically the same in functionality.

kusma
07-15-2007, 03:36 PM
chillypacman: I think you're missing my point. I think you're searching for the wrong thing. You seem to want a Q3 BSP capable engine, not just a loader.

Luuk van Venrooij
07-16-2007, 03:45 AM
Check:

http://www.dxquake3.dsl.pipex.com/

Complete original write of the quake 3 engine but then using Direct3D