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FaramixEnterprise
07-29-2007, 03:31 AM
Team name:
Faramix Enterprises LLC
http://i193.photobucket.com/albums/z262/FaramixEnterprise/Faramix_Logo_Edited.jpg
http://www.faramix.com

Project name:
End
http://i193.photobucket.com/albums/z262/FaramixEnterprise/End_BW.jpg
http://www.end.faramix.com

Brief description:
Faramix Enterprises LLC
Was created for the purpose of the video game development of ‘End’ with intentions of creating new titles after its release. The company was formed in March ’07 by Michael Dehen. Beginning with 3 members, there is now a total of 16 working on the project, and as the project progresses the company will continue to grow until a team has been formed and the game moves from the Pre-production to Production phase. Focusing on not only detailed and involving storylines, but also creating gameplay that fits in perfectly and feeds off the story. The video game players not only get a great story with each game planned to develop, but also great gameplay to fit the genre of the game as well as the story involved. We aim to produce 'End' as a AAA title.

End
Miles Caden is haunted by his past. Once a proud military officer and happy family man, he now lives in a perpetual state of regret. Not long after the fateful accident that left him and his best friend dishonorably discharged, he lost his wife to a tragic car accident. Depressed and desolate, he slips into a life of alcoholism. Only his cousin, Chaz, took him in, as he was forsaken by the rest of his family. Nothing seemed to be going right, until one day Chaz offered Miles the chance to get back his dignity. A chance to pull his life together. But nothing comes for free, and Miles has to decide how much he's willing to lose in order to regain his former self.

Have started piecing together a demo, job openings listed below.

Target aim:
PC/Xbox360 M for Mature (17+)

Compensation:
Will be discussed through email

Technology:
Starting the demo process on the video game 'End'. Using the Half Life 2 Engine
Prefer 3DS Max used for model creations

Talent needed:
Modelers
(1) Additional 3D Character Modeler
(1) Additional 3D Environment Modeler

Programmers
(3) Additional Programmers - Need to know C++, language used in the HL2 Engine

Animators
(2) Additional Animators

Note
If a job isn't listed still send us your resume. The job section is constantly changing and a new position may be open we didn't post for yet.Please email your resume to (jobs@faramix.com)

Team Background
Our team consists of experienced professionals coming from all sides of the industry. Some of our members have worked on AAA titles.

http://www.mkrevolution.net/art/ - Artist
http://www.welchcompositions.com - Music Composer

Team structure:
::Core::
Myself - Creator / President / Executive Producer / Lead Designer / Writer
Brian - Vice President / Public Relations / Producer / Writer
Nathan - Producer / Website Design / Modeler / Programmer
James – Creative Art Director / Designer

::Contracted::
George– Character Artist
Edward – Environment Artist / Secondary Character Artist
Mohammed - Lead Programmer
Michael – Storyboard Artist
Robert – Storyboard Artist
Kevin – 3D Character Modeler
Scott – Weapon Modeler
Daniel – Environment Modeler
Ryan – 3D Environment Modeler
Mark – Environment Modeler / Animator
Jim- Music
James – Alternate Character Writing


Website (WIP):
http://www.faramix.com - Company
http://www.end.faramix.com - Game
http://forum.faramix.com - Forums

Contacts:
michael@faramix.com - Myself
jobs@faramix.com - Jobs

Feedback:
Feedback is always welcome, please only post useful feedback

FaramixEnterprise
08-03-2007, 02:24 AM
Wasn't made clear under compensation, so wanted to clarify:
"Will be discussed in detail through emails. Payments will be done before a publisher, some contracts have dual payments so payment will be recieved now for work done, and also when partnered up with a publisher."

Would like to thank everyone who has emailed so far in regards to job openings, the past couple days have been extremely busy with getting information to everyone and making sure everything is being done in the correct format to begin piecing the demo together in a couple weeks for a basic build before texturing. Demo is set for 2 months, will try to keep everyone posted on gamdev.net and also will be updating the site every couple weeks on progress of the demo.


Talent needed:
Programmers
(1) Additional Programmers - Need to know C++, language used in the HL2 SDK

FaramixEnterprise
09-06-2007, 06:44 PM
Proud to announce the licensing of the Unreal Engine 3 from Epic Games Inc, for more details check out

http://www.epicgames.com - Epic Games
http://www.faramix.com - Faramix Enterprises
http://www.faramix.com/files/EpicPress.pdf - Direct PR Link


PR Linked (Below)



FARAMIX ENTERPRISES LLC LICENSES UNREAL® ENGINE 3
Unreal Engine 3 to power upcoming FPS for 2009

Los Angeles, California - August 28, 2007 – Faramix Enterprises LLC, an up and coming California game developer, announced today that it has entered into a licensing agreement with Epic Games, Inc. for use of Epic’s Unreal® Engine 3 technology in connection with the development of Faramix Enterprises next generation first person shooter.

Michael Dehen, President/CEO of Faramix Enterprises LLC comments, “We’re proud to announce the licensing of the Unreal® Engine 3 as the backbone to our current game title in development, “End”. We began development with the vision of combining a powerful storyline with innovative gameplay that would raise the standard for FPS everywhere. Now, working with the Unreal Engine 3, it enables our development team to effectively produce the ground breaking quality we’ve always envisioned. We’re eager to show the world our next generation FPS, and with the use of the Unreal Engine 3 we can finally bring our dreams to life.”

Brian Aloisi, VP/COO of Faramix Enterprises LLC comments, “It’s exciting to be part of such an ambitious and talented team. With the Unreal Engine 3 powering our title, I believe there’s no limit to what can be achieved. It brings me great joy to say that in the coming months we’ll be developing a title that gamers around the world will enjoy for years to come.”

Mark Rein, Vice-President, Epic Games says, “It’s always a pleasure for us to be able to deliver Unreal technology into the hands of new developers who are single-minded in their focus on raising the creative bar in the work they produce.”


About Faramix Enterprises

Faramix Enterprises is a California based video game development company founded by its President/CEO, Michael Dehen. The Faramix Enterprise Executive team consists of hand-picked members who excel in many areas of qualifications, with many having previous experience in the video game industry. They all share the same dream as Michael Dehen.

"When I incorporated Faramix Enterprises LLC, I wanted to stress quality in the games we would be developing by putting countless hours of time into every title, making sure no detail was overlooked, and not releasing it until it would exceed expectations.”

Foundations for Faramix Enterprises LLC are being implemented and future programs are always being worked on. Faramix Enterprises will be creating an enjoyable team setting by creating a comforting but highly productive workplace for its team members. The process of finding a studio, initial talks with publishers around the world, and completing the demo are being worked on for the companies first release title “End”, scheduled for its AAA release in 2009.


About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.


About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. The company has created multiple million-selling, award-winning titles in their Unreal series and their latest game, Gears of War®, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, Console Game of the Year winner, "Tom Clancy's Splinter Cell TM" by Ubi Soft; PC Gamer's Game of the Year, "Deus Ex" from Ion Storm/Eidos; "America's Army: Special Forces," by the United States Army, and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at http://www.epicgames.com.

Gears of War and Unreal are trademarks, or registered trademarks, of Epic Games, Inc. in the United States and other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.