View Full Version : Software Rasterization, Part VI in development!!!
Mihail121
08-25-2007, 03:01 PM
Yes, it's true, the dream of many comes true! After 2 years of a long break, I'm back online and working on a new article that gives a deep insight into the world of clipping. :surprise: It should be ready very soon I hope, since I finally have time to work on articles. I hope that many will forgive me the years passed and will take the time to read it. Source will be shipped and will also demonstrate the previous topic (Lighting). I hope, the shading era will not stop you from reading our articles, since software renderers are still highly used.
Thank you!
P.S.
I wish, you would share ideas for what should be in the article :)
P.S.S.
Other two topics to be included are: Vertex caching and Z-Buffering
I hope, the shading era will not stop you from reading our articles, since software renderers are still highly used.
Shading does not exclude software rendering. ;)
I wish, you would share ideas for what should be in the article :)
I would start with the basic triangle against arbitrary plane clipping, and then introduce homogenous coordinates for fast frustum clipping.
Feel free to send me the article for review before putting it online.
Mihail121
08-28-2007, 12:14 PM
Shading does not exclude software rendering. ;)
I would start with the basic triangle against arbitrary plane clipping, and then introduce homogenous coordinates for fast frustum clipping.
Feel free to send me the article for review before putting it online.
Right, shading does not exclude software rendering. I actually ment that "fixed pipelines" together with "software rendering" will remain popular probably for as long as forever, as PCs are not the only thing with processor power out there.
Yes, that was my plan for clipping too. Very well then Nick, I'll send you the article before editing the wiki here!
bitshit
10-07-2007, 01:19 PM
I wish, you would share ideas for what should be in the article
Describing how (simple) realtime programmable shading could be implemented in the software rasterizer would make an interesting read... :yes:
Please could you include texture mapping.
What do you mean that shading doesn't exclude software rendering? do you mean it's possible to use them together?(shading as in hw shaders right?)
I replied to a thread in "Software rendering school part 3 : Triangle rasterization".
But I've seen no reply
Reedbeta
10-25-2007, 11:14 PM
You can do shading in a software renderer (they would be software shaders, not hardware shaders).
Mihail121
10-26-2007, 03:47 AM
Yep, shaders are just procedures to shade something. HW oder SW, they are still shaders!
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