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Doros
11-20-2007, 02:40 AM
Hi ppl,

I am a research student at a university with access to motion capture equipment. I am just starting a project, and I am wondering whether somebody can suggest a suitable game engine for me. I want to control a 3d model, in real time using the mocap sensors, in a virtual environment where it will be interacting with the world. I hope I am clear on my intentions.. if anyone wants me to clarify please let me know!

So my requirements basically are : 1) A game engine that can handle real time motion capture input, or one that is easy to build an application for it and
2) using that inputed data to control a 3d model while being in the engine.

thanx!

Sol_HSA
11-20-2007, 03:09 AM
Now, I don't know if there have been advances in the field, but according to the most recent info I have (which is several years old though), mocap data required quite a lot of cleanup to be used in a game - so much, in fact, that hand-animation was a viable alternative..

Doros
11-20-2007, 03:32 AM
Technology has indeed changed :)

http://www.stageselect.com/News/newsviewer.aspx?newsid=2802&fromint=1

have a look here, unreal engine 3 can already be connected in real time with mocap. But of course unreal engine 3 is expensive, and I am using a Vicon mocap!