Sniffman
12-07-2007, 09:50 AM
I am currently writing a 3ds Max modifier plugin. Something is not going well at all, so it would come in handy now if I could use breakpoints or use the DebugPrint of 3ds Max to write output into Visual Studio's output field. So I've been trying to debug my plugin.
The 3ds Max plugin creation wizard automatically creates a Hybrid mode for you that will allow you to have Debug information in your dll while running Max itself as a Release exe, of course. But, when started via F5, as soon as Max has finished loading all it's dlls, a window pops up saying "Debugger detected - please close it down and restart!".
Now, that's some pretty bad joke. I won't be able to complete my project without debugging functionality, but it looks like Max doesn't want my plugin to be run in Debug mode.
Is there anyone here with some experience in this field? What's the problem?
The 3ds Max plugin creation wizard automatically creates a Hybrid mode for you that will allow you to have Debug information in your dll while running Max itself as a Release exe, of course. But, when started via F5, as soon as Max has finished loading all it's dlls, a window pops up saying "Debugger detected - please close it down and restart!".
Now, that's some pretty bad joke. I won't be able to complete my project without debugging functionality, but it looks like Max doesn't want my plugin to be run in Debug mode.
Is there anyone here with some experience in this field? What's the problem?