DewiMorgan
01-20-2008, 11:59 PM
[Admins: I checked with Reedbeta that it was OK for me to post this, but I'm still unsure: he didn't see the ad, so I shan't mind if this post is removed.]
1) I can't pay up-front.
2) I likely never will.
If you're still reading after that, thank you! I'm hoping my situation is unique enough that you'd consider it regardless.
For the last few years I've had a license for an online Discworld/Terry Pratchett board game (ThudGame.com). This is the only online gaming license Pratchett's ever allowed. But I want to expand the license to an MMO. With that license, I could get some serious funding.
But to get the license, I need to create a truly impressive playable 3D demo, along with some quality concept art, and pitch the idea to Pratchett. It won't be easy: his computer is at the very top end, and with him being a bit of a gamer, we can be sure he's played all the really good looking games.
I have the advantage that I have access to him, and a history with him, so he knows and trusts me (I hope!). But I'll be up against others who'd pay millions for such a license, so I need to demonstrate that I totally "get" the Discworld, and understand what he wants to see in an MMO.
Still... even given our history, there's only a slim chance of getting the license, and an even slimmer one that we make a go of it and make money out of it, so it would be best for you to presume that any work you do on this will most likely end up being written off as "for the portfolio." Pessimistic? Perhaps, yes.
So, given my infeasibly grand dreams, what am I after?
There is a list of 5 animated characters, 4 building externals, 5 items and one street that are strictly required for the demo, and which I'd be very specific about: any other stuff you feel like doing is up to your own creativity and desire to show off. Concept art would be wonderful too.
For this, I am looking for:
* Prop and building modellers.
* Skinners with experience in bump/parallax mapping, and other DirectX9 compatible maps and technologies.
* Possibly pixel artists for GUI design.
* I have one professional low-poly character designer/animator on the team already, but more would really help.
* Concept artist.
If I fail to get the license and funding, then at your option we can sell your models, textures and art through our ecommerce system, at the very least until you've recouped the money that I'd pay for them. I would of course be willing to consider other funding arrangements as well/instead.
If I succeed, you would of course be considered first for any jobs making the actual game.
And either way, you'll naturally receive full credit for any use of your work, and I would be happy to be used as a reference.
Even if you aren't interested, please get in touch if: you know anyone who might be; you know of more appropriate places to ask; you know others working on similar projects with whom I might be able to pool resources; or you just have questions or comments!
Thanks for reading.
1) I can't pay up-front.
2) I likely never will.
If you're still reading after that, thank you! I'm hoping my situation is unique enough that you'd consider it regardless.
For the last few years I've had a license for an online Discworld/Terry Pratchett board game (ThudGame.com). This is the only online gaming license Pratchett's ever allowed. But I want to expand the license to an MMO. With that license, I could get some serious funding.
But to get the license, I need to create a truly impressive playable 3D demo, along with some quality concept art, and pitch the idea to Pratchett. It won't be easy: his computer is at the very top end, and with him being a bit of a gamer, we can be sure he's played all the really good looking games.
I have the advantage that I have access to him, and a history with him, so he knows and trusts me (I hope!). But I'll be up against others who'd pay millions for such a license, so I need to demonstrate that I totally "get" the Discworld, and understand what he wants to see in an MMO.
Still... even given our history, there's only a slim chance of getting the license, and an even slimmer one that we make a go of it and make money out of it, so it would be best for you to presume that any work you do on this will most likely end up being written off as "for the portfolio." Pessimistic? Perhaps, yes.
So, given my infeasibly grand dreams, what am I after?
There is a list of 5 animated characters, 4 building externals, 5 items and one street that are strictly required for the demo, and which I'd be very specific about: any other stuff you feel like doing is up to your own creativity and desire to show off. Concept art would be wonderful too.
For this, I am looking for:
* Prop and building modellers.
* Skinners with experience in bump/parallax mapping, and other DirectX9 compatible maps and technologies.
* Possibly pixel artists for GUI design.
* I have one professional low-poly character designer/animator on the team already, but more would really help.
* Concept artist.
If I fail to get the license and funding, then at your option we can sell your models, textures and art through our ecommerce system, at the very least until you've recouped the money that I'd pay for them. I would of course be willing to consider other funding arrangements as well/instead.
If I succeed, you would of course be considered first for any jobs making the actual game.
And either way, you'll naturally receive full credit for any use of your work, and I would be happy to be used as a reference.
Even if you aren't interested, please get in touch if: you know anyone who might be; you know of more appropriate places to ask; you know others working on similar projects with whom I might be able to pool resources; or you just have questions or comments!
Thanks for reading.