Nicholas Christopher
02-13-2008, 04:26 PM
Hi,
I have a shader that compiles , and runs.
Then I edit it, and add new uniform variables to it, and the shader still compiles
and runs, but calls to glGetUniformLocationARB to get the location of those new vars fails(returns -1).
Anyone have any insight on this?
btw: you can rule out any typos, or reserved words.
I have a shader that compiles , and runs.
Then I edit it, and add new uniform variables to it, and the shader still compiles
and runs, but calls to glGetUniformLocationARB to get the location of those new vars fails(returns -1).
Anyone have any insight on this?
btw: you can rule out any typos, or reserved words.