pat_mathis
03-07-2008, 03:11 PM
Hello, I hope this is alright if I post this thread on a project I'd like to work on in an open thought format. Basically I want to use this to log my ideas and let others comment on them.
So, what I was wanting to do is a Multiplayer FPS on XNA. I was thinking of doing a Team Fortress Esq game with heavy sword and magic role playing elements and setting. I want to make a game that is free for download initially, that allows the use of five core classes. With every achievement unlock you would get access to more classes and skills, but only after paying a micro (and I do mean micro) purchess for them. This is where my revenue would sprout from. I wish to distribute new maps for free on a regular bases, and have a massive range of game types, including co-operative and versus.
Naturally, I would keep balance reguardless of what the players pay for. And leveling up would only apply to co-operative games to avoid "rich get richer". I want the players to be able to interact with classes that they don't have as well to help advertise them and allow them to be playable on any server, pending the host's aproval.
The core/free download would have the fallowing middle ground, unpolorized classes:
Fighter
Mage
Cleric
Archer
Rouge
Then after reaching certain achievements you could unlock other skills or classes. Ie, get three kills in a row with a melee weapon, unlock the bezerker for download. I suppose I could make the free to download from the start, but I feel that limiting it would make it all the more enticing when unlocked.
Next post I will elaborate on the machanics I had in mind. In the mean time, feel free to comment on my core concept and/or make suggestions! Thank you.
So, what I was wanting to do is a Multiplayer FPS on XNA. I was thinking of doing a Team Fortress Esq game with heavy sword and magic role playing elements and setting. I want to make a game that is free for download initially, that allows the use of five core classes. With every achievement unlock you would get access to more classes and skills, but only after paying a micro (and I do mean micro) purchess for them. This is where my revenue would sprout from. I wish to distribute new maps for free on a regular bases, and have a massive range of game types, including co-operative and versus.
Naturally, I would keep balance reguardless of what the players pay for. And leveling up would only apply to co-operative games to avoid "rich get richer". I want the players to be able to interact with classes that they don't have as well to help advertise them and allow them to be playable on any server, pending the host's aproval.
The core/free download would have the fallowing middle ground, unpolorized classes:
Fighter
Mage
Cleric
Archer
Rouge
Then after reaching certain achievements you could unlock other skills or classes. Ie, get three kills in a row with a melee weapon, unlock the bezerker for download. I suppose I could make the free to download from the start, but I feel that limiting it would make it all the more enticing when unlocked.
Next post I will elaborate on the machanics I had in mind. In the mean time, feel free to comment on my core concept and/or make suggestions! Thank you.