IkimashoZ
03-10-2008, 05:14 PM
If this is considered "spamming", I apologize in advance. I read this forum's rules, and I do not appear to be in violation of them by posting this, but interpretations are subjective, so admins, throw this post in the trash can if it offends you.
I'm working on developing a browser-based MMORPG using PHP/MySQL. I've read the sticky on this forum, which was quite helpful and got me thinking about my overall design. However, my game, which is called "The Online RPG 2," has the number 2 in it because the first one flopped. It lasted about a year, and major reasons it crashed were system imbalance. Although I had anticipated it would take about a year to reach the game's final location, it took most players only a few months. I underestimated such players' enthusiasm for the game. My attempts to add more content and satiate these players' need for more game simply added more complexity to an already broken system. The problems grew and grew with time, and having promised that I wouldn't dump the database, I saw no way out, eventually closing the game. I wish to avoid these problems with this permutation of the game, and hopefully here I can get the advice I need early on in development to avoid such a situation.
Link to the game is in my sig if anyone is interested in checking it out. Please let me know by replying here if you have any suggestions, comments, or especially constructive criticism. Thank you!
I'm working on developing a browser-based MMORPG using PHP/MySQL. I've read the sticky on this forum, which was quite helpful and got me thinking about my overall design. However, my game, which is called "The Online RPG 2," has the number 2 in it because the first one flopped. It lasted about a year, and major reasons it crashed were system imbalance. Although I had anticipated it would take about a year to reach the game's final location, it took most players only a few months. I underestimated such players' enthusiasm for the game. My attempts to add more content and satiate these players' need for more game simply added more complexity to an already broken system. The problems grew and grew with time, and having promised that I wouldn't dump the database, I saw no way out, eventually closing the game. I wish to avoid these problems with this permutation of the game, and hopefully here I can get the advice I need early on in development to avoid such a situation.
Link to the game is in my sig if anyone is interested in checking it out. Please let me know by replying here if you have any suggestions, comments, or especially constructive criticism. Thank you!