kelik
08-11-2008, 07:15 PM
Okay before i tell you what type of game i'm planning, ill get in my protective box. I want to live to see a reply.
By now you probably already know what type of game it is...Yes an MMORPG. Or for now an MORPG.
I don't know if there is already a game like this, and yes i googled it. I love first person games, but my favourite games are online fantasy, with really nice environments(Oblivion environments). A game with all these together would be awesome. My idea is a 1st person/3rd person, MORPG where instead of letting the game randomly decide whether you hit the enemy or not, you have to aim yourself, time attacks yourself and basically control the combat almost entirely yourself. BUT, also have the option to let the computer decide for you randomly, like every other MMO out there. Of course with a chance you will miss. I feel that games with levels bring a sense of achievement, but I would prefer a game where the level gives just a general idea on the skill of the player, the real way of knowing would be to look at attributes to see what they specialize in, what there level is in the attributes and skills. There will obviously be downsides to this and the idea will be rethought probably 1000 times but so far that is what I have decided on. The environments will hopefully look as good as oblivion without so many details, and a slightly smaller map. Also the lighting would be a set light(sun) that doesn't change in any way to enable faster frame rates and easier to handle shadows. The out of town areas would not be the same one every other player is in, each player and their party get their own copy of the map. And now for the questions.
1. I know there are a lot of guides on this already, and each will have its pros and cons, but which programming language should i go with, I have thought about c++ but I have heard that Delphi is good for games too(haven't actually researched Delphi).
2. With the 3D modelling, as a starting point to handle approximately no more than 40 people in a single town(a system like districts in Guild Wars) how many faces would the models have to be approximately to for a character? And same question for a basic environment. And triangles or polygons?
3. For a safe way of keeping the models/textures/code away from people who would like to mess with the game, and change it to make it easier for themselves. Would a .dat file with all info in it be a good idea.
-sarcasm-Original idea I know, but any criticism or ideas would be helpful.
By now you probably already know what type of game it is...Yes an MMORPG. Or for now an MORPG.
I don't know if there is already a game like this, and yes i googled it. I love first person games, but my favourite games are online fantasy, with really nice environments(Oblivion environments). A game with all these together would be awesome. My idea is a 1st person/3rd person, MORPG where instead of letting the game randomly decide whether you hit the enemy or not, you have to aim yourself, time attacks yourself and basically control the combat almost entirely yourself. BUT, also have the option to let the computer decide for you randomly, like every other MMO out there. Of course with a chance you will miss. I feel that games with levels bring a sense of achievement, but I would prefer a game where the level gives just a general idea on the skill of the player, the real way of knowing would be to look at attributes to see what they specialize in, what there level is in the attributes and skills. There will obviously be downsides to this and the idea will be rethought probably 1000 times but so far that is what I have decided on. The environments will hopefully look as good as oblivion without so many details, and a slightly smaller map. Also the lighting would be a set light(sun) that doesn't change in any way to enable faster frame rates and easier to handle shadows. The out of town areas would not be the same one every other player is in, each player and their party get their own copy of the map. And now for the questions.
1. I know there are a lot of guides on this already, and each will have its pros and cons, but which programming language should i go with, I have thought about c++ but I have heard that Delphi is good for games too(haven't actually researched Delphi).
2. With the 3D modelling, as a starting point to handle approximately no more than 40 people in a single town(a system like districts in Guild Wars) how many faces would the models have to be approximately to for a character? And same question for a basic environment. And triangles or polygons?
3. For a safe way of keeping the models/textures/code away from people who would like to mess with the game, and change it to make it easier for themselves. Would a .dat file with all info in it be a good idea.
-sarcasm-Original idea I know, but any criticism or ideas would be helpful.