boaty
08-11-2008, 11:21 PM
Hi, I'm new to game design and I was looking for opinions on this matter.
Is it a wise idea to use XML to store character data? I was planning on implementing it as such: Use a simple GUI with which a player would select the desired features for his or her character. With C++, I would create an XML File which could then be used later to load the attributes of the character.
The only hookup I have right now is username and passwords. Could I name the XML file the same as the username and have the passward stored in the file.
Does that seem like a wise approach or should I research an alternative method?
Is it a wise idea to use XML to store character data? I was planning on implementing it as such: Use a simple GUI with which a player would select the desired features for his or her character. With C++, I would create an XML File which could then be used later to load the attributes of the character.
The only hookup I have right now is username and passwords. Could I name the XML file the same as the username and have the passward stored in the file.
Does that seem like a wise approach or should I research an alternative method?