0utput
08-21-2008, 03:25 AM
Hi,
I'm making a game (duh) in the style of gta 2 i.e. birdseye view with 3D buildings etc. and 2D sprites for the people and cars. I've created all the basics i.e. a map editor, various 3D models and sprite anims, collision detection and so on, although I haven't written any AI yet.
But given I've got most of the features, I'm lacking a nice framework to tie them all together. Does anyone know of any game frameworks (preferably abstracted as pseudo-code) for putting these features together?
Although it's true that I could just work a framework out myself (indeed I have already done so), I'm hoping someone with real experience has done it a better way.
Cheers,
Rob
I'm making a game (duh) in the style of gta 2 i.e. birdseye view with 3D buildings etc. and 2D sprites for the people and cars. I've created all the basics i.e. a map editor, various 3D models and sprite anims, collision detection and so on, although I haven't written any AI yet.
But given I've got most of the features, I'm lacking a nice framework to tie them all together. Does anyone know of any game frameworks (preferably abstracted as pseudo-code) for putting these features together?
Although it's true that I could just work a framework out myself (indeed I have already done so), I'm hoping someone with real experience has done it a better way.
Cheers,
Rob