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View Full Version : Putting a game together (framework)


0utput
08-21-2008, 03:25 AM
Hi,

I'm making a game (duh) in the style of gta 2 i.e. birdseye view with 3D buildings etc. and 2D sprites for the people and cars. I've created all the basics i.e. a map editor, various 3D models and sprite anims, collision detection and so on, although I haven't written any AI yet.

But given I've got most of the features, I'm lacking a nice framework to tie them all together. Does anyone know of any game frameworks (preferably abstracted as pseudo-code) for putting these features together?

Although it's true that I could just work a framework out myself (indeed I have already done so), I'm hoping someone with real experience has done it a better way.

Cheers,

Rob

Reedbeta
08-21-2008, 09:20 AM
Sounds like you have already done half the work yourself, so you might as well just go ahead and finish it. ;)

starstutter
08-21-2008, 09:59 AM
Yeah, if you've made an editor and all that, it sounds like you're totally capable of finishing it. Not toally sure what you mean by "framework" anyway. That's more a generic term. Do you need AI? Scripting? Physics? ect?

mmakrzem
08-23-2008, 04:40 AM
Sounds cool. Have a look at my website for a game engine framework. It is built around a FPS game, but it isn't hard to convert it to be used for your purposes.