zedrummer
09-07-2008, 12:24 AM
Hello,
I am looking for a piece of advice on what level editor and file format to use to describe a whole object with its moving sub-objects integrated in the file.
Another way to explain my question is can anyone tell me how do the qualified developpers create those mobile objects? Do the graphist integrates this (the axis of the rotation, the angles when it is open, when it is closed, and one coordinate of the axis for a "door" and the initial and final positions for "revealing hidden steps from the ground") in the level edition, so they use an editor that export this in the level file, or do the programmer add them later with a script or something like that?
The first way would seem more logical for me, so if it is right could anyone tell me an editor and a well-documented file format that I can import in my code?
I guess any advanced game programmer must have already brainstormed around the subject of the format, no?
Thanks for your help
David
I am looking for a piece of advice on what level editor and file format to use to describe a whole object with its moving sub-objects integrated in the file.
Another way to explain my question is can anyone tell me how do the qualified developpers create those mobile objects? Do the graphist integrates this (the axis of the rotation, the angles when it is open, when it is closed, and one coordinate of the axis for a "door" and the initial and final positions for "revealing hidden steps from the ground") in the level edition, so they use an editor that export this in the level file, or do the programmer add them later with a script or something like that?
The first way would seem more logical for me, so if it is right could anyone tell me an editor and a well-documented file format that I can import in my code?
I guess any advanced game programmer must have already brainstormed around the subject of the format, no?
Thanks for your help
David