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tyree
10-27-2008, 02:14 PM
twirl up, character in training

http://bleed.hereweb.com/twirlup.htm

you will need adobe shockwave, should auto install

tyree
11-01-2008, 01:50 PM
dragon lite

http://bleed.hereweb.com/dragonpath2.htm


twirl up 2

http://bleed.hereweb.com/twirlup2.htm

tyree
11-04-2008, 11:33 PM
what Im doing here is absorbing the cloth motion and passing it to the bones.

even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother

http://bleed.hereweb.com/dressclothfollow3.htm

starstutter
11-05-2008, 06:33 AM
even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother

huh... that's actually pretty cool. Although I'm sure some prick is gonna pop up with his mind in the gutter :rolleyes:

tyree
11-05-2008, 11:42 AM
its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier

tyree
11-06-2008, 04:20 PM
a little unfold

http://bleed.hereweb.com/roses3.htm

starstutter
11-06-2008, 07:52 PM
its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier
Oh I know, mechanics such as this will give a lot more freedom to artists when it comes to clothing.

tyree
11-10-2008, 03:38 PM
this uses my patented 3 line head shape technique

where I draw a basic head shape in the profile view, the same as on paper then I draw one side of the front view for the head. lastly I make two copies of the profile view to rotate around the head and the surface is created from these shapes quick and simple. Ive been meaning to do a tutorial or video tutorial on this.

the image in in the back was for inspiration not duplication

head shape

http://bleed.hereweb.com/nurbsheadshape.htm

tyree
11-14-2008, 05:26 PM
a little shape change

http://bleed.hereweb.com/bonedoormorph.htm

tyree
11-17-2008, 09:23 PM
felt like making a face so I drew a couple of lines no image in the back just drew some lines and this is how it came out like I was trying to do a batman caracature. this is just from the point line shapes. It hasnt been converted to a cv surface

http://bleed.hereweb.com/threelinebatmanlike.htm

tyree
11-22-2008, 02:55 AM
some stretch, its not pretty but it is stretching

http://bleed.hereweb.com/femalebatman.htm

tyree
11-24-2008, 04:47 PM
a different look

http://bleed.hereweb.com/FBfullhair.htm

tyree
11-28-2008, 04:53 AM
checking it in motion

http://bleed.hereweb.com/FemaleBatmanrun.htm

tyree
12-02-2008, 12:19 AM
run to window

http://bleed.hereweb.com/FBrun2window.htm

tyree
12-08-2008, 03:26 PM
felt like doing some strands, but I'll probably be going go with something different

http://bleed.hereweb.com/FBclothstrands.htm

http://bleed.hereweb.com/FBclothstrands2.htm

tyree
12-11-2008, 04:23 PM
to window 2, a little more
http://bleed.hereweb.com/FBrun2window2.htm

rouncer
12-12-2008, 05:23 AM
totally cool