Jedimace
11-08-2008, 08:54 AM
Hello. I am using the Code::Blocks IDE and I am making my own game engine. I have been coding my engine without debugging, and my code is not in a library. I just got to the point where I could actually use all my code to do something, so I want to test it. It builds fine with no errors in my project, but it doesn't generate a .dll file or .a file. Right now, I have a bunch of .cpp and .h files containing normal code(that if I just added to a project, it would work). I also have a few libraries I want to include, OpenAL, SDL, ZLib and Bullet. My ultimate goal is to have a one precompiled header file and a dll file, using a shared or dynamic library, and having a static .a file w/ header. Is this possible? If it isn't, how should I do it? If it is, how do I do it in Code Blocks?