Weng
11-19-2008, 06:54 PM
I am using Raknet to develop the multiplayer component of an RPG game.
Currently, when receiving packets, I treat all bitstream packets to be of the same size.
e.g.
p = server->Receive(); //p is a packet* type
BitStream bs(p->data,(sizeof(int)+sizeof(int)+sizeof(int),false);
bs.Read(message);
if(message == NEW_POSITION)
{
playerStruct player; //a structure for storing position
bs.Read(player.x);
bs.Read(player.y);
bs.Read(player.z);
}
How do I accept different bitstream packets of different sizes?
Currently, when receiving packets, I treat all bitstream packets to be of the same size.
e.g.
p = server->Receive(); //p is a packet* type
BitStream bs(p->data,(sizeof(int)+sizeof(int)+sizeof(int),false);
bs.Read(message);
if(message == NEW_POSITION)
{
playerStruct player; //a structure for storing position
bs.Read(player.x);
bs.Read(player.y);
bs.Read(player.z);
}
How do I accept different bitstream packets of different sizes?