draetsch
11-27-2008, 09:37 AM
Hello people from Devmaster,
just a short introduction of myself.
I am working for a 3D Software company as 3D Artist (Realtime) in germany. In my spare time I like to fiddle around with everything that is 3D, programming and computers in general. And I want to create a big MMO just by myself ...
no just kidding. ;-)
At work I have a small problem to solve programmatically and I thought here are some people who could know such a thing.
I have a camera in 3D space (Z-up). The translation values are given in the form of x,y,z and the rotation in the form of Axis (x, y and z) + angle.
I now need to mirror this camera at the YZ plane. I could do this very complicated in the software, but I have a bunch of these (50 cameras or so).
Can someone point me in the right direction how to do this?
I think I can mirror the axis by multiplying the y value with -1, but how do I get the correct angle?
Thanks to all of you for this interesting community.
just a short introduction of myself.
I am working for a 3D Software company as 3D Artist (Realtime) in germany. In my spare time I like to fiddle around with everything that is 3D, programming and computers in general. And I want to create a big MMO just by myself ...
no just kidding. ;-)
At work I have a small problem to solve programmatically and I thought here are some people who could know such a thing.
I have a camera in 3D space (Z-up). The translation values are given in the form of x,y,z and the rotation in the form of Axis (x, y and z) + angle.
I now need to mirror this camera at the YZ plane. I could do this very complicated in the software, but I have a bunch of these (50 cameras or so).
Can someone point me in the right direction how to do this?
I think I can mirror the axis by multiplying the y value with -1, but how do I get the correct angle?
Thanks to all of you for this interesting community.