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View Full Version : Difference between Unreal Edit and Engine 3.0


wndrboy
11-29-2008, 01:45 PM
I am new to this whole Unreal world, and I have asked this question at an unreal forum with no real answers to report.

My question is what exactly are you paying for with a $750000 license for the unreal ENGINE that you can't do with unreal edit?

I know you get the source code, but what exactly can you change in that code that you can't do in the Editor that is worth $750 000

I have no intentions of buying it, I'm just curious because unreal edit seems like a very powerful tool.

BTW i have done tones of research but it really doesn't look to me like there is anything in the actual engine.

starstutter
11-29-2008, 10:53 PM
EDIT: I wrote a much larger response to this but right as I got done wonderful ******* windows update shutdown without my persmission and deleted it. Sorry if I'm taking my rage out on you here.

1. source code: you need it, period. To make a game customized, polished and redistributable, you need to modify its source code in some way. That goes for any engine.

2. tools: you get full access to the entire list of unreal tools like scripting, particle creators, modelers, world creators, physics simulators ect ect.

3. Unreal support: updates, patches, new features, help with problems ect. Unreal is never "done" and they always have new features and fixes for it. Unreal is good, but not perfect, and it needs maintainence.

4. Liscense: if you sold a game on a mid-large scale made with an unliscensed Unreal-edit, you'd probably be looking at jail time. You need a commercial re-distribution liscense for your game to be sold legaly. If you don't have one, anything you make essentially belongs to epic.

alphadog
12-04-2008, 05:17 AM
Great. Now Hello Kitty is a spammer... Bummer... She was always so innocent...