View Full Version : Creating MMORPGs.
WindScar
11-30-2008, 09:11 AM
I got a C++ book to study but it says nothing about games.
So where can I learn about programming MMORPGs; the necessary and used librearies, the important concepts, and everything else related? I want content enough to study for the next years of my life and to become good enough to join a profissional team or to start my own team.
leoptimus
11-30-2008, 10:24 AM
Start reading these books:
Developing Online Games: An Insider's Guide (http://www.amazon.com/Developing-Online-Games-Insiders-Nrg-Programming/dp/1592730000/ref=sr_1_2?ie=UTF8&s=books&qid=1228068994&sr=8-2)
Massively Multiplayer Game Development (http://www.amazon.com/Massively-Multiplayer-Game-Development/dp/1584502436/ref=pd_sim_b_4)
However, those books contain almost nothing about programming. Making online games is not an easy task. You have to learn deeply about Game engine construction first.
And knowing c++ language is not sufficient.
By my part I'm making a MMORPG engine in C++ which implements a novel technique for networked physics. This engine could make the maintenance of Virtual worlds very cheap because it uses P2P for most interactions, leaving servers only for validation and DB tasks.
If you're interested, you can send me a PM or contacting me by email: superoptimo [at]gmail.com . This project is Open source and you're welcome for learning it and collaborating on its development.
Reedbeta
11-30-2008, 11:02 AM
Please see the many other threads on this forum regarding MMORPGs and getting started with game development. Especially please see the stickies here (http://www.devmaster.net/forums/forumdisplay.php?f=30).
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