PDA

View Full Version : OpenSource Inverse Kinematics Library


clauchiorean
12-04-2008, 01:13 AM
Hello everyone.
I want to start building an open source inverse kinematics library and various tools
required to easily work with the library.

I've asked if anyone was interested a while back in this thread on gamedev.net forums:

http://www.gamedev.net/community/forums/topic.asp?topic_id=495676

Since the time of my first post i've managed to complete my degree and my ik project.
You can find what I did here:

http://www.assembla.com/wiki/show/ikanimationtoolkit

Also the source code: http://svn2.assembla.com/svn/ikanimationtoolkit/

I don't consider this a finished product ( basically it was me trying to implement various ik algorithms) but i would like to continue doing it or maybe start a new one an use what I've learn there.

So I would like that everyone interested in an open source ik lib to make suggestion, comments, how will they approach this, or if they want to help with text, papers, time. (I have a lot of documents but it never hurts to have more, especially new research)

leoptimus
12-05-2008, 03:38 PM
Hi.
I think that you should post your IK library on Bullet Physics Forums. There is an interest on integrating physics engines with Inverse Kinematics, and may you could help with that.
http://www.bulletphysics.com/Bullet/phpBB3/

The big challenge is to use that algorithm on an articulated model (a ragdoll) made by Joints and rigid bodies. The Kinematic Solver must apply the corrections on the Joint motors.

clauchiorean
12-08-2008, 12:58 PM
Thanks i will try that to :d