pez263
02-03-2009, 08:02 PM
this is something I came up with for silent walk 2 but this should work in any 3d engine,its a way to emulate cell shading...
1.make your model
2 duplicate it and make it a bit bigger
3.invert the duplication
4.uv map and make the duplication all black
5.upload in engine and make sure it has ignore lights set(for dark games make the texture dark)
http://c2.ac-images.myspacecdn.com/images02/39/l_fcb1889fa797493cbb94050e30b8fa6d.jpg
for complected models you may have to individually scale faces to get an exact match that surrounds the main model
1.make your model
2 duplicate it and make it a bit bigger
3.invert the duplication
4.uv map and make the duplication all black
5.upload in engine and make sure it has ignore lights set(for dark games make the texture dark)
http://c2.ac-images.myspacecdn.com/images02/39/l_fcb1889fa797493cbb94050e30b8fa6d.jpg
for complected models you may have to individually scale faces to get an exact match that surrounds the main model