jinx
04-24-2004, 10:56 AM
I've gotten around to pondering over demo timing (demos ala scene.org, not game demos) and I was wondering if anyone had any good links on where to find information about how people do the timing in their demos.
Obviously I can think of a few simple ways, but I was wondering if there was any better way of doing it than just keeping track of the number of seconds or music ticks elapsed and passing it through to the effects.
Anyway..
Jx
Obviously I can think of a few simple ways, but I was wondering if there was any better way of doing it than just keeping track of the number of seconds or music ticks elapsed and passing it through to the effects.
Anyway..
Jx