rouncer
03-29-2009, 05:49 AM
Sub surface scattering is implented by recording all the light hitting all the vertices then sharing the light using vertex adjacency.
This could be performed on todays hardware!
Imagine the disgustingness of monsters when it finally comes out!
But at the moment, this is the raytraced version->
http://c4.ac-images.myspacecdn.com/images02/10/l_e6132d63fb6f4e07ac88c3b4003f8153.png
This could be performed on todays hardware!
Imagine the disgustingness of monsters when it finally comes out!
But at the moment, this is the raytraced version->
http://c4.ac-images.myspacecdn.com/images02/10/l_e6132d63fb6f4e07ac88c3b4003f8153.png