View Full Version : Congrats Reed on Infamous!
starstutter
05-20-2009, 08:58 PM
9.0 on gametrailers and so far an 86 on Metacritic.
Great job man, you sure tightened up those graphics! :D
(Hey, I figured somebody should give a pat on the back :P )
... god that "tighten up the graphics" commercial sill haunts me...
Reedbeta
05-20-2009, 09:38 PM
Thanks :)
Hits stores (in the USA) on Tuesday!
flux00
05-22-2009, 11:36 PM
Congrats!! :happy:
vrnunes
05-23-2009, 04:35 PM
Yes, looking very nice indeed, which shows high-quality programming!
rouncer
05-25-2009, 11:22 PM
Does this mean your gonna be rich Reedbeta?
.oisyn
05-26-2009, 04:42 AM
Cheers, Reed! :)
Yes, looking very nice indeed, which shows high-quality programming!
You're being sarcastic, right? I hope you are. Because making a good game is not about good programming. Now I wouldn't say that Reedbeta is in any way incompetent :lol:, but you can't judge good quality programming just by the looks of a game.
rouncer
05-26-2009, 07:32 AM
Ive only finished one demo, my next is gonna be blurring light on hi poly models.
you know it only takes 20.5 seconds to get 500,000 unique vertices off of a zbrush export obj file.
vrnunes
05-26-2009, 07:58 AM
Cheers, Reed! :)
You're being sarcastic, right? I hope you are. Because making a good game is not about good programming. Now I wouldn't say that Reedbeta is in any way incompetent :lol:, but you can't judge good quality programming just by the looks of a game.
The game shows fast action, various effects, quality animations, and a lot of other 'visual' features that would not be possible even for the best artist if the engine could not deliver.
So I was not being sarcastic, I really think that it shows quality programming. =)
TheNut
05-26-2009, 08:09 PM
I read a review of that game in the morning news paper today. The guy praised it like it was his second child, so I guess it's good ;)
rouncer
05-26-2009, 08:20 PM
ill look it up.
rouncer
05-26-2009, 08:40 PM
http://graphics.cs.williams.edu/papers/SteepParallaxI3D05/ you had something to do with this educational site too... i read it and its well written, you can even do spikey fur with it.
Reedbeta
05-26-2009, 09:15 PM
Haha - I remember posting about that parallax mapping thing way back in the day. Glad to see someone actually read it. :D
Kenneth Gorking
05-27-2009, 07:51 AM
Penny-Arcade strip about Infamous :lol:
http://www.penny-arcade.com/comic/2009/5/25/
Reedbeta
05-27-2009, 09:05 AM
And today's, too :D
http://www.penny-arcade.com/comic/2009/5/27/
JarkkoL
05-27-2009, 09:50 AM
Reed, which bits did you work on Infamous?
Reedbeta
05-27-2009, 10:19 AM
Mostly I worked on graphics, particularly: volumetric lighting, fog, haze, water, and various particle effects. I also contributed to the design of one of the powers - a lightning "spray" that automatically seeks multiple targets in front of you.
JarkkoL
05-27-2009, 11:24 AM
Cool, the game looks nice. I also worked on special effects in my first game job (:
Kenneth Gorking
05-27-2009, 11:57 AM
And today's, too :D
http://www.penny-arcade.com/comic/2009/5/27/
Ahahaa! That one was nice! :lol:
rouncer
05-28-2009, 01:18 AM
I make all my own models, you should get into the art side of things, youd be good at it. I hear you make music tho, great success i hope for your t00nz!
.oisyn
05-28-2009, 05:03 AM
The game shows fast action, various effects, quality animations, and a lot of other 'visual' features that would not be possible even for the best artist if the engine could not deliver.
So I was not being sarcastic, I really think that it shows quality programming. =)
Well, if you think quality programming is all about performance and nothing else, then our definitions of what actually is quality programming differ. A lot. :)
gillvane
05-28-2009, 08:29 AM
Congrats! I hope the game is a huge success.
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