View Full Version : engine for arhviz
kajtel
07-29-2009, 12:05 AM
Hi
I`am looking for engine for real time architectural presentation, I found cry2 engine but a price is a bit a problem, quest, unity don't have render quality..
Things that are important for me : 3d tree and plants library, mesh export from max , texture baking and blending from vray passes..
rhamm1320
07-29-2009, 12:51 AM
You will probably want to look at GameCore, the new Torque and Esperient too... I'm not sure any of the above would include a plant library though. You can buy assets online at Turbosquid or the3dstudio.com
alphadog
07-29-2009, 06:35 AM
SpeedTree for plants + something like rhamm1320 engine suggestions, or others like OGRE.
Depends on how much interactivity vs just fly-throughs you want...
rhamm1320
07-29-2009, 09:05 AM
forgot to mention vizsimx (http://www.vizsimx.com/roundabout-architectural-visualization-demo/). This was made with the engine I use.
kajtel
08-08-2009, 12:47 AM
thanks for answers, are speed trees models big for real time, so many polys on there models , is anybody using them in game(real time ) production?
Reedbeta
08-08-2009, 01:05 AM
We used SpeedTree for the trees in Infamous.
kostiakot
08-08-2009, 02:33 AM
hi
Thank you for info
fireside
08-08-2009, 07:03 AM
You may not be seeing quite what you think when you say render quality of the engines you mentioned. Those are demo's that probably don't have a lot of trees in them. There are inexpensive generators and model packages around, such as Treemagic and Plantlife:
http://www.aliencodec.com/product_treemagik.php
If the engine has LOD you can supply lower poly models for viewing at a distance, or bill boards. Speedtree sounds like overkill for an architecture visualization. I think you probably are going to want something easy to use since this isn't a game situation. Maybe take a look at Leadworks2 if those engines don't seem right. You could do a separate indoor and outdoor to keep the poly's lower on the buildings.
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