Kaapo
08-05-2009, 06:10 AM
Hi everyone, I just signed up on this page and I'm going to start making my first game soon. I've been learning pascal for a while (not the best option, I know, but its the only one I happen to have a book about at home) and Im wondering what game engine would be the best choice for the game Im planning to make. Basically, the game Im planning would be a single-player mix of strategy, action and RPG. As in, a medieval strategy game where you can build fortifications of entirely customizable layouts, meaning you build buildings by placing the bricks/boulders/planks instead of just placing pre-made structures, and the game is played out of first-person view of the leader of your empire. Your character can also develop his skills and cut trees, mine building materials, forge equipment etc like in RPGs. The focus would be on making lots of variable battle moves instead of just a normal hit and a power smash which is the normal layout for RPG battle, and to create an intelligent AI. On the other hand the graphics quality would be fairly low, and as previously stated there would be no multiplayer.
I would prefer a free game engine that uses pascal, but if there is none I could also start learning some other language like C++.
So, any suggestions as to which I should choose?
I would prefer a free game engine that uses pascal, but if there is none I could also start learning some other language like C++.
So, any suggestions as to which I should choose?