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View Full Version : Choosing the game engine


Kaapo
08-05-2009, 06:10 AM
Hi everyone, I just signed up on this page and I'm going to start making my first game soon. I've been learning pascal for a while (not the best option, I know, but its the only one I happen to have a book about at home) and Im wondering what game engine would be the best choice for the game Im planning to make. Basically, the game Im planning would be a single-player mix of strategy, action and RPG. As in, a medieval strategy game where you can build fortifications of entirely customizable layouts, meaning you build buildings by placing the bricks/boulders/planks instead of just placing pre-made structures, and the game is played out of first-person view of the leader of your empire. Your character can also develop his skills and cut trees, mine building materials, forge equipment etc like in RPGs. The focus would be on making lots of variable battle moves instead of just a normal hit and a power smash which is the normal layout for RPG battle, and to create an intelligent AI. On the other hand the graphics quality would be fairly low, and as previously stated there would be no multiplayer.

I would prefer a free game engine that uses pascal, but if there is none I could also start learning some other language like C++.

So, any suggestions as to which I should choose?

alphadog
08-05-2009, 06:21 AM
A quick googling gave me this:
http://www.pascalgamedevelopment.com/forum/index.php?action=forum

Kaapo
08-05-2009, 11:26 AM
thanks, but Id also like to know what the optimal game engine for the type of game I described with C++ would be, just to see if its worth it to learn C++ too

alphadog
08-05-2009, 12:07 PM
I would say if you have any doubt on Pascal, follow through. It will not be a marketable skill if you want to sell yourself in the game development industry...

As for C++ game engines, do you want 2D or 3D? It isn't clear from your desire to make an RTSish game...

Kaapo
08-05-2009, 12:16 PM
3D, if my description wasnt clear then in a nutshell: a RTS where you control the commander from 1st person view and build custom buildings out of objects

fireside
08-05-2009, 01:03 PM
If you go c++, then Ogre is a good choice. It's probably the most customizable engine around. Good luck with that and keep us posted on your progress. No offense, but it's pretty funny to hear first project ideas from people.

Kaapo
08-06-2009, 09:26 AM
ok, thanks for the help

Wiredbomb0
08-06-2009, 02:16 PM
If you go c++, then Ogre is a good choice. It's probably the most customizable engine around. Good luck with that and keep us posted on your progress. No offense, but it's pretty funny to hear first project ideas from people.

It is good to hear that there is new ideas coming in, and new people trying new things.

Good luck with your idea!