bulbul77
09-03-2009, 12:29 PM
Hi everyone, I'm interested in understanding the factors that influence a developers' decision to port games across consoles. Specifically:
1. What are the differences in the development environments and tools for PC, Xbox360, PS3 and Wii and how does this influence the ease of porting games?
2. What are the architectural differences between these platforms and how does that influence porting decisions?
3. How much of the code is typically reused across the platforms and what aspects of the code are platform specific and need to be rewritten?
4. On a scale of 1 to 10 how would you rate the ease of porting between PC and Xbox360, PC and Wii, PC and PS3, Xbox360 and Wii, Xbox360 and PS3 and PS3 and Wii?
5. Are some game genres easier to port from PC to VG consoles than other genres?
Any insights and comments on these issues would be much appreciated.
1. What are the differences in the development environments and tools for PC, Xbox360, PS3 and Wii and how does this influence the ease of porting games?
2. What are the architectural differences between these platforms and how does that influence porting decisions?
3. How much of the code is typically reused across the platforms and what aspects of the code are platform specific and need to be rewritten?
4. On a scale of 1 to 10 how would you rate the ease of porting between PC and Xbox360, PC and Wii, PC and PS3, Xbox360 and Wii, Xbox360 and PS3 and PS3 and Wii?
5. Are some game genres easier to port from PC to VG consoles than other genres?
Any insights and comments on these issues would be much appreciated.