Utra
09-19-2009, 10:41 PM
Im 3rd year student at university studying a games BSc course, as part of our 3rd year course we have to make a game or mod with all core funicintaliy complete (e.g. an FPS with at least 2 player models 1 map and one of each weapon type modeled and functional), and we have around 6 months to do so, we can use any engine or custom engine we desire. The more complete the project is the higher marks we will receive as this game is worth about 40% of our degrees.
My team currently consists of two of us, first the programmer who has dealt in C++, DirectX, Unreal Script (UT2004) and also Web Design. Second is myself, im a 3d Artist with a few years experience with 3ds Max (including Texturing, basic Rigging, and animation). However going further back I also have about 6 years of experience with Photoshop, Flash and Director (with Action Script and Lingo) also finally a web design background in HTML and CSS.
Ok now we have that out of the way lol.
The dilemma is we have too many ideas to work from, and with such a small team (if you can call it that) were having trouble deciding what would be feasible. After much deliberation our two ideas are...
A single player (using Ut3s default AI) battlefield style mod, or a Browser and Text based MMORPG. (with pre rendered images).
Unreal seemed a good idea at first, but the idea requires at least 15 animated, textures and normal mapped models and a series of static models this includes vehicles, player models and weapons all functional. I would also like to point out that neither of us has manipulated UT3 in this manner before.
The MMO would require a complete engine however being both 2d and text based with both of us partly experienced in this style of coding, the modeling wouldn’t be too difficult as it only has to work with core functionality, and it doesn’t have to be perfect.
The idea is a real time space MMORPG similar to Empire Universe 2 (http://empireuniverse2.com/info.html) I understand they used Java Script for the 3d sections of the game (I also spotted FaceGen in there lol).
From what I can tell the game is a database with images making up a 2d world (with the exception of backdrop images and stats all words are identical and structured in a similar way as ikariam (http://www.ikariam.com), research and building is constructed over time, this time is clearly based on an equation that reflects on the players current buildings, research and experience.
Ships are come in a series of classes and components that are researched and then constructed ether individually or together. Ships also travel though a large 3d space again also over time based upon the ships stats this section is clearly JavaScript.
There are many more factors to consider but there all the same theory.
Our idea is simple, we wish to create a world where nothing brakes the rules, the game (attacking other players ect) however those that do these negative events loose reputation, and risk heavy attacks from an in game police force, Attacking a new player would also trigger this threat.
This police force would either be admin and mod controlled, NPC or mixed. With this idea a large player alliance could rule an individual server but at the same time would be controlled allowing new players to join any time without risk of noob bashing. The risk of attack would be based on a reputation level, people who constantly attack others risk being heavily attacked and those that have a good rep would be reworded and are only at risk of attack by other players.
The major problem with the MMO is we wouldn’t know what to script the game with, Java Script or Flash are a good choice however what other language would be best to use, as both are normally used in conjunction with another web script and from what ive read PHP is recommended for Turn based games only, what should we consider XHTML, JavaScript or Flash?
Anyone who can help please post a reply ASAP, any tutorials on the subject would also be appreciated.
Also befoer replying, i did serch the forums, i just dident find what i felt i was looking for.
Thanks for reading my LONG Explanation lol.
My team currently consists of two of us, first the programmer who has dealt in C++, DirectX, Unreal Script (UT2004) and also Web Design. Second is myself, im a 3d Artist with a few years experience with 3ds Max (including Texturing, basic Rigging, and animation). However going further back I also have about 6 years of experience with Photoshop, Flash and Director (with Action Script and Lingo) also finally a web design background in HTML and CSS.
Ok now we have that out of the way lol.
The dilemma is we have too many ideas to work from, and with such a small team (if you can call it that) were having trouble deciding what would be feasible. After much deliberation our two ideas are...
A single player (using Ut3s default AI) battlefield style mod, or a Browser and Text based MMORPG. (with pre rendered images).
Unreal seemed a good idea at first, but the idea requires at least 15 animated, textures and normal mapped models and a series of static models this includes vehicles, player models and weapons all functional. I would also like to point out that neither of us has manipulated UT3 in this manner before.
The MMO would require a complete engine however being both 2d and text based with both of us partly experienced in this style of coding, the modeling wouldn’t be too difficult as it only has to work with core functionality, and it doesn’t have to be perfect.
The idea is a real time space MMORPG similar to Empire Universe 2 (http://empireuniverse2.com/info.html) I understand they used Java Script for the 3d sections of the game (I also spotted FaceGen in there lol).
From what I can tell the game is a database with images making up a 2d world (with the exception of backdrop images and stats all words are identical and structured in a similar way as ikariam (http://www.ikariam.com), research and building is constructed over time, this time is clearly based on an equation that reflects on the players current buildings, research and experience.
Ships are come in a series of classes and components that are researched and then constructed ether individually or together. Ships also travel though a large 3d space again also over time based upon the ships stats this section is clearly JavaScript.
There are many more factors to consider but there all the same theory.
Our idea is simple, we wish to create a world where nothing brakes the rules, the game (attacking other players ect) however those that do these negative events loose reputation, and risk heavy attacks from an in game police force, Attacking a new player would also trigger this threat.
This police force would either be admin and mod controlled, NPC or mixed. With this idea a large player alliance could rule an individual server but at the same time would be controlled allowing new players to join any time without risk of noob bashing. The risk of attack would be based on a reputation level, people who constantly attack others risk being heavily attacked and those that have a good rep would be reworded and are only at risk of attack by other players.
The major problem with the MMO is we wouldn’t know what to script the game with, Java Script or Flash are a good choice however what other language would be best to use, as both are normally used in conjunction with another web script and from what ive read PHP is recommended for Turn based games only, what should we consider XHTML, JavaScript or Flash?
Anyone who can help please post a reply ASAP, any tutorials on the subject would also be appreciated.
Also befoer replying, i did serch the forums, i just dident find what i felt i was looking for.
Thanks for reading my LONG Explanation lol.