Sarrene
09-22-2009, 10:58 PM
Hello everyone!
I am not so new here, though this is the first time I have posted. On a good note, these forums have been very informative over the last few years, though I have not really had much I could contribute to. So please pardon my first post being nothing more then a few questions.
Let me introduce myself, I am Sarrene. I have worked on a few games, though I was primarily a contract artist and cell designer. I have been drawing and creating things since I was .. Oh, I got into trouble for the first time around 5 for drawing a mural on the back of the garage.. in oil pens. (not sure if anyone remembers those from the 60's.) Now in my defense, it was a very good picture! Anyways, since then I have always loved to draw and create anything I could.
Now, for my questions. I have just started up a game design company (Yes,I know.. another one!) We have been working hard in our research over the last year. Completed most of our business paperwork, (business proposals, business mission statements,...) have what we need or can get copyright on, have our business license, Completed (again) our Game Design Proposal... Okay, I wont bore you with the rest. I am sure you all know that drill already.
I am now at the end of our design documents, and I am wondering a few things.
1) How big is too big for a design document?
I am not completely finished bring all of our notes into the document, but to give you an idea, our table of contents is 26 pages long. That seems HUGE to me. I have read some GDD's that were very large, though I am unsure at this point what can be considered too much information and too large.
2) When I print out our GDD for presentations and for our developers (the few we have now and any that join us later on) should I print on both sides or only one?
I ask this one because it seems to be a bit of a debate depending on whom you are asking. I had one company that did it one way, and another that did it the other. Which do you recommend?
And for my last question...
3) What animation software do you all recommend for my artist and single animator?
I have dabbled in animation a little bit but have always ported in from 3dsm to the engine and done the tweaks there. However, even though I have a basic understanding of animation itself, I do most of my work with 3d models and textures and cell/world design.
I am sure that these questions have been asked a lot. I have browsed through the forums the last several days reading a LOT of posts. And well, I am just not sure yet. I was told by one old boss that hired me for two projects that the more detail you have in the GDD the better it is, and easier it is to make adjustments later on. To keep everything documentation. This I know is sound advice. Yet, I do worry I might be getting into too much detail.
Your thoughts? I recommend and welcome any and all advice, suggestions or even constructive criticism.
Thank you for your time,
Sarrene'
I am not so new here, though this is the first time I have posted. On a good note, these forums have been very informative over the last few years, though I have not really had much I could contribute to. So please pardon my first post being nothing more then a few questions.
Let me introduce myself, I am Sarrene. I have worked on a few games, though I was primarily a contract artist and cell designer. I have been drawing and creating things since I was .. Oh, I got into trouble for the first time around 5 for drawing a mural on the back of the garage.. in oil pens. (not sure if anyone remembers those from the 60's.) Now in my defense, it was a very good picture! Anyways, since then I have always loved to draw and create anything I could.
Now, for my questions. I have just started up a game design company (Yes,I know.. another one!) We have been working hard in our research over the last year. Completed most of our business paperwork, (business proposals, business mission statements,...) have what we need or can get copyright on, have our business license, Completed (again) our Game Design Proposal... Okay, I wont bore you with the rest. I am sure you all know that drill already.
I am now at the end of our design documents, and I am wondering a few things.
1) How big is too big for a design document?
I am not completely finished bring all of our notes into the document, but to give you an idea, our table of contents is 26 pages long. That seems HUGE to me. I have read some GDD's that were very large, though I am unsure at this point what can be considered too much information and too large.
2) When I print out our GDD for presentations and for our developers (the few we have now and any that join us later on) should I print on both sides or only one?
I ask this one because it seems to be a bit of a debate depending on whom you are asking. I had one company that did it one way, and another that did it the other. Which do you recommend?
And for my last question...
3) What animation software do you all recommend for my artist and single animator?
I have dabbled in animation a little bit but have always ported in from 3dsm to the engine and done the tweaks there. However, even though I have a basic understanding of animation itself, I do most of my work with 3d models and textures and cell/world design.
I am sure that these questions have been asked a lot. I have browsed through the forums the last several days reading a LOT of posts. And well, I am just not sure yet. I was told by one old boss that hired me for two projects that the more detail you have in the GDD the better it is, and easier it is to make adjustments later on. To keep everything documentation. This I know is sound advice. Yet, I do worry I might be getting into too much detail.
Your thoughts? I recommend and welcome any and all advice, suggestions or even constructive criticism.
Thank you for your time,
Sarrene'