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View Full Version : A few questions about torque


MMO
09-27-2009, 05:09 PM
Hello, I have bin programming with the blitz language and yes I know the graphics are bad with that language. But I saw torque I havent looked much into it but on the website it looks like a game editor.(becouse it is I think) Also I saw a youtube video on someone using turque with blitz. So could I use torque to get the graphics on a game made with blitz "sharper"? I also I saw something about torque-script; so do I have to write it up in torquescript or can I import the game made with blitz script into torque and and set up my graphics?

Mattias Gustavsson
09-28-2009, 02:22 AM
So could I use torque to get the graphics on a game made with blitz "sharper"?

What do you mean by "sharper"? It would help if you could post a screenshot of a blitz game and point out where you think the problems are, and I'm sure we'll be able to give good suggestions on how to fix it, be it with Torque or by other means.

fireside
09-28-2009, 06:35 AM
You might be thinking about terrain textures when you say sharper. That's the only thing I can think of. Terrain can get a blurry look. There are ways to handle that but you'd have to check the individual engine. I think another texture is used for the close ups so it doesn't look as blurry. Torque is kind of an editor engine, a lot of engines have scene editors now so it's easier to place models, etc. Like Matt says, you should post a screen shot when you say things like that because it's really hard to figure out what you mean.